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Any plans to stop water from "falling" with low cell simulations?

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  • Any plans to stop water from "falling" with low cell simulations?

    Is there anything in the works that will stop the water "falling" down the simulation box when you have a low cell count? I'm trying to do some smaller simulation tests to make sure things work right before I crank up the cell count and do a final simulation, but the water "falls" below the beam of the ship and that won't give me a good idea of what will happen. I have to do a high cell count simulation to get just an idea of what it will look like.
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  • #2
    Hey,

    Sure, are you using the official Phoenix 2.2 version? It's already more than 2 years old and there are many changes following it. It will be better to ask for a nightly access and try the new liquid solver.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      We are using the latest release, and have access to the nightly builds, but because we work on tight deadlines and the night builds aren't always stable, I don't feel comfortable using them. But glad to hear it's going to be updated!

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      • #4
        since the last release we improved the liquid simulations a lot, but in general there is always possibility for border artifacts, just because the geometry produces waves and other kind of influence. in the most cases the built in fade of the ocean and cap mesh modes is enough to fully suppress these undesired effects, but if is not sufficient, you can try to make the grid wider.
        ______________________________________________
        VRScans developer

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