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PhoenixFD 3 wishlist

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  • PhoenixFD 3 wishlist

    Hi,

    Here is my wishlist for next version of PhoenixFD. Thank you development team,


    Chen

    =====

    UI
    - unified naming for "particle shader" "foam object" "Mist" "Fog."
    - Able to keep the absolute height of initial fill. Use red dot to visualize the height on the grid. (the current grid, if you change the z-height, the absolute height for initial fill also change. This is quite annoying during RnD stage, because sometimes you have to adjust the z-height, but the ocean level is not fixing at the point you want)

    Sim
    -global control for size and number of foam/splash/mist, keep the ratio to ensure realistic rendering
    -auto generate particle shader for Mist when enabling it
    -state control (Realflow Filter daemon)
    -able to simulate rigid body dynamics

    Export
    -OpenVDB
    -alembic with motion blur

    Shading
    -absorption color control for point shader, like the one in Krakatoa

    Rendering
    -able the save the "particles optimization" stage as cache files
    -support render elements
    -able to render foam/splash/mist with scanline renderer that matches with V-Ray visually, as close as possible (because scanline are way faster in term of large scale particle rendering)

    Bug
    -V-Ray frame stamp for rendering time is not accurate

  • #2
    Thanks for the list, Hammer Chen!

    Btw, there is a beta VDB export in the nightlies - you have to set an absolute path for the output and change the extension from aur to vdb in the edit box.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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