Can you guys once day make fire that looks good but resolution independent like basic 3ds max fire? That way you can get as close to it as possible without have to resimulate fires/smoke close ups. Or fire generated during rendering with always sharp image depending how close your camera is from fire I think basic 3ds max has procedural fire but it looks bad.
Not sure how e-on Ozone 6 made procedural nice looking clouds during rendering.
By the way will we ever see where PHoenix can use multiple CPUs for calculation kind of like what we do with octane network rendering 20 GPUs per one frame at the same time?
Thank you
Not sure how e-on Ozone 6 made procedural nice looking clouds during rendering.
By the way will we ever see where PHoenix can use multiple CPUs for calculation kind of like what we do with octane network rendering 20 GPUs per one frame at the same time?
Thank you
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