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Remove Multiple Objects in Emitter

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  • Remove Multiple Objects in Emitter

    Would be neat to have a better selection/interaction tool for the emitter node list in a phxsource. I have a sim with thousands of objects in the PHXSource and if I want to remove all of them, I'm not able to highlight or select more than one at a time from the emitter nodes list. It's faster to delete the phxsource and create a new one but then I have to reset my settings.
    Josh Clos
    FX / 3D Generalist

  • #2
    As a workaround for anyone interested, you could select your PHXSources and run the following script - it will empty the node list

    for i in 1 to selection.count do
    (
    selection[i].sources = #()
    )
    Josh Clos
    FX / 3D Generalist

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    • #3
      Oh, we definitely have to allow multiple selection. Thanks for noting this!
      Svetlin Nikolov, Ex Phoenix team lead

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