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Particle Texture multiple readers

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  • Particle Texture multiple readers

    Super small potential wishlist item - I found the need to select multiple PRT Readers within a particle texture. There are plenty of workarounds though, like combining the PRTs with krakatoa (which is what I did), or using more than one particle texture in a composite map (which is what I should have done).
    Josh Clos
    FX / 3D Generalist

  • #2
    ironically it was exactly like this in version 1.0, but we changed it to single slot, i even can't remember why.
    but the script name of the particle system is still "sources", not "source"
    ______________________________________________
    VRScans developer

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    • #3
      Anyway, adding it to the TODO list.

      Thanks for the suggestion!
      Svetlin Nikolov, Ex Phoenix team lead

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