Hello
I was thinking it would be nice to have the liquid sims work with phoenix pflow nodes.
For example: Lets say you have a oilrig explosion in the middle of the ocean. And you want to have small fuel burning fires on the surface of the ocean that move with the surface. I was thinking it might be a great setup to use particles birthing on the surface as they move with the liquids. Then emit fuel as the explosion covers the fuel starting the small fires on the surface. Thoughts? Unless I'm missing something with the pflow nodes?
Cheers
Tom
I was thinking it would be nice to have the liquid sims work with phoenix pflow nodes.
For example: Lets say you have a oilrig explosion in the middle of the ocean. And you want to have small fuel burning fires on the surface of the ocean that move with the surface. I was thinking it might be a great setup to use particles birthing on the surface as they move with the liquids. Then emit fuel as the explosion covers the fuel starting the small fires on the surface. Thoughts? Unless I'm missing something with the pflow nodes?
Cheers
Tom
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