hi anyway to have procedural wetmaps to interact with fire like putting out fire etc instead of using wetmaps mask textures?
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can procedural wetmaps particles interact with fire
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would be nice if future release would allow us use water to properly put out fire where fire will create more smoke, reduce discharge of ire depending how long water was pouring in one spot, change density all done automatically. Basically simulate water first and then when fire is simulated it will take into the account water, foam, how long water is poured, how much water etc
Currently it is so hard to make realistic way to put out fire with water thanks
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