Hi we are doing a firetruck scene but foam falls too slow. We adjusted the foam fall speed but it is just a guess. Please add an option of a default foam speed fall along with liquid that way we don't have to guess foam fall speed similar to splash fall speed we dont have to guess. Thanks
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Roger that,
Have to think about how to make this easier, because the main reason why foam and splash particle systems exist is because they are simulated using different solvers, so while they obviously interact with the liquid, they are not necessarily governed by the same processes, so some of the steps of the liquid simulation that relate to the falling of particles do not apply to the foam and splash. This is the reason they have separate controls over air friction, falling and rising speed, etc.
Will think about what can be done. Thanks for raising this!Svetlin Nikolov, Ex Phoenix team lead
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Originally posted by Svetlin.Nikolov View PostRoger that,
Have to think about how to make this easier, because the main reason why foam and splash particle systems exist is because they are simulated using different solvers, so while they obviously interact with the liquid, they are not necessarily governed by the same processes, so some of the steps of the liquid simulation that relate to the falling of particles do not apply to the foam and splash. This is the reason they have separate controls over air friction, falling and rising speed, etc.
Will think about what can be done. Thanks for raising this!
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