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VFB and denoiser improvements
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What I'm really missing in the denoiser tool is the possibility to blend the denoised image with the original one. Like in VFB.
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Originally posted by Xntric View Post
Oh thats nice!
but wouldn't it make sense to also include this in VFB batch processing?
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The GPU version of the Intel denoiser is not officially released yet; there is an alpha version but we have yet to test it.
Best regards,
Vlado
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Originally posted by matanov View Post
A lot of things make sense but we don't have unlimited dev resources We'll get there eventually.
I understand, and i definitely didn't want to come of as being smug or anything like that. I'm glad we have the temporal Nvidia denoiser now
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Originally posted by Xntric View PostI was hoping we would be able to batch process an animation with Optix new temporal denoising mode. This would be super handy.
Right now there is no other way to denoise animations flickerfree other than Vray denoiser standalone tool right?
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I was hoping we would be able to batch process an animation with Optix new temporal denoising mode. This would be super handy.
Right now there is no other way to denoise animations flickerfree other than Vray denoiser standalone tool right?
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Originally posted by matanov View Post
Add albedo RE for AI denoising
New private RE to improve denoising quality. Helps preserving more details in the image, especially in metallic/reflective shaders.
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Originally posted by Dave_Wortley View PostWe've been running a LOT of lat-long high resolution animations, I hate to think how much over-sampling has been happening across the polar regions which could have been quicker!
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Also, if you switch into the panorama viewer and you haven't rendered from a spherical view maybe it should prompt? Or in the render settings maybe it should be more obvious which mode to switch to?
If I set to Spherical Panorama it's hov 45 and vov is 400 for some reason.... could be a nicer user experience.
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