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VFB and denoiser improvements

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  • second-ich
    replied
    What I'm really missing in the denoiser tool is the possibility to blend the denoised image with the original one. Like in VFB.

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  • second-ich
    replied
    Originally posted by Xntric View Post

    Oh thats nice!

    but wouldn't it make sense to also include this in VFB batch processing?
    I'm missing this too. Would be a great addition to have the Denoiser Tool in VFB.

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  • vlado
    replied
    The GPU version of the Intel denoiser is not officially released yet; there is an alpha version but we have yet to test it.

    Best regards,
    Vlado

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  • sirio76
    replied
    Originally posted by matanov View Post

    It's for the AI denoisers (Nvidia/Intel). The V-Ray one already has the necessary info.
    A month ago I read that Intel denoiser can also use GPU now, does it already works using both CPU and GPU in Vray?

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  • Xntric
    replied
    Originally posted by matanov View Post

    A lot of things make sense but we don't have unlimited dev resources We'll get there eventually.

    I understand, and i definitely didn't want to come of as being smug or anything like that. I'm glad we have the temporal Nvidia denoiser now

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  • matanov
    replied
    Originally posted by Xntric View Post

    Oh thats nice!

    but wouldn't it make sense to also include this in VFB batch processing?
    A lot of things make sense but we don't have unlimited dev resources We'll get there eventually.

    Leave a comment:


  • vlado
    replied
    I was hoping we would be able to batch process an animation with Optix new temporal denoising mode.
    You have to use the standalone denoiser for that; it does include an option to use OptiX now and there is a checkbox to use the new temporal mode.

    Best regards,
    Vlado
    Attached Files

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  • Xntric
    replied
    Originally posted by matanov View Post

    The standalone denoiser tool supports Temporal mode for the NVIDIA AI denoiser.
    Oh thats nice!

    but wouldn't it make sense to also include this in VFB batch processing?

    Leave a comment:


  • matanov
    replied
    Originally posted by Xntric View Post
    I was hoping we would be able to batch process an animation with Optix new temporal denoising mode. This would be super handy.
    Right now there is no other way to denoise animations flickerfree other than Vray denoiser standalone tool right?
    The standalone denoiser tool supports Temporal mode for the NVIDIA AI denoiser.

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  • Xntric
    replied
    I was hoping we would be able to batch process an animation with Optix new temporal denoising mode. This would be super handy.
    Right now there is no other way to denoise animations flickerfree other than Vray denoiser standalone tool right?

    Leave a comment:


  • matanov
    replied
    Originally posted by Alex_M View Post

    Does this work with all denoising engines (Nvidia, Intel and the Vray one)?
    It's for the AI denoisers (Nvidia/Intel). The V-Ray one already has the necessary info.

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  • Alex_M
    replied
    Originally posted by matanov View Post

    Add albedo RE for AI denoising

    New private RE to improve denoising quality. Helps preserving more details in the image, especially in metallic/reflective shaders.
    Does this work with all denoising engines (Nvidia, Intel and the Vray one)?

    Leave a comment:


  • racoonart
    replied
    Originally posted by Dave_Wortley View Post
    We've been running a LOT of lat-long high resolution animations, I hate to think how much over-sampling has been happening across the polar regions which could have been quicker!
    This would be a tremendous help for us as well .

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  • vlado
    replied
    All good points - will think about them.

    Best regrads,
    Vlado

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  • Dave_Wortley
    replied
    Also, if you switch into the panorama viewer and you haven't rendered from a spherical view maybe it should prompt? Or in the render settings maybe it should be more obvious which mode to switch to?
    If I set to Spherical Panorama it's hov 45 and vov is 400 for some reason.... could be a nicer user experience.

    Leave a comment:

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