Originally posted by ^Lele^
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Corona-level Volumetric material support in VRay/VRay GPU?
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Originally posted by ^Lele^ View PostWe can get the same result with a sphere and a vrayScatterVolume shader, in CPU.
Phase will help determine the look of thickness for a given scatter distance and radius. (see attached)
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Originally posted by HowardDay View PostYep - and I think what I'm asking for here is GPU support for this.AFAIK it also doesn't function in VRay GPU.
Indeed, GPU has an issue with the setup above, but would work to get a similar result if using the env. fog plus gizmos. However, agreeably, it's more convoluted to set up, and has overall less options.
Again, sorry for the mishap.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by Dave_Wortley View PostA big +1 from all of us... would mean we could put the volume shader stuff in our material library system too.AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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