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Allow independent control of the Diffuse and Specular contributions of built-in Max lights!

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  • Allow independent control of the Diffuse and Specular contributions of built-in Max lights!

    Hi - so I've been doing a lot of work with some lighting setups that require the use of 3dsmax Spotlights (for the fine angle, penumbra, and falloff control) but I'm really missing the ability to tune exactly how much spec and diffuse contribution the lights have - even so much as having the "Affect Diffuse and Affect Specular" checkboxes work at all, would be immensely helpful. If I were to suggest the place to hook this up, it'd be under the "VrayShadows Params" rollout? But I'd also like the ability to use shadow-mapped lights with this as well, so, possibly you'd need to add that functionality to the VRay shadows options as well?
    Click image for larger version

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    I hope you can add this. Thanks!
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