^Lele^ : If I understand correctly that would require 2 renderings, one with clouds and one without and then generating some kind of masks out of the difference from it. Possible, true, but far from ideal. I was rather talking about a clean cloud mask coming straight from the RenderElements, similar like the VRayAtmosphere Render Element.
I found some other issue (not sure if it was mentioned though already). The Size parameter doesn't seem to affect the cloud shadows:
I found some other issue (not sure if it was mentioned though already). The Size parameter doesn't seem to affect the cloud shadows:
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