will VRayAlpha support on GPU make it into official 6 release?
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The list you are referring to has nothing to do with the refraction issue that's been fixed in V-Ray 6.
The separate VRayAlpha element is needed only when rendering without VFB. If you are using VFB, there's always an alpha channel included.If it was that easy, it would have already been done
Peter Matanov
Chaos
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Originally posted by matanov View PostThe list you are referring to has nothing to do with the refraction issue that's been fixed in V-Ray 6.
The separate VRayAlpha element is needed only when rendering without VFB. If you are using VFB, there's always an alpha channel included.
great news.Marcin Piotrowski
youtube
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Originally posted by fixeighted View PostOddly, the white values where the refraction would earlier be messed up are not 1.0 as you'd expect....in a simple test it went from 0.994 to 1.009.
Totally negligible obviously...just thought to mention it
Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Hehe, yes Lele it is a bit odd. Here is the image so you can see for yourself https://www.dropbox.com/s/cr2w1nzgo6...PHA.vrimg?dl=0
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