I have an interior scene where the kitchen top renders fine with IPR, but turns grey when doing the production rendering. I found that if I use "Full-size" texture mode instead of "On-demand mip-mapped", the issue goes away. Please check the screenshots below as well as the simplified scene (max 2023).
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Vray GPU - Object renders fine in IPR, but turns grey in production rendering
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Vray GPU - Object renders fine in IPR, but turns grey in production rendering
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14Tags: None
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Thanks! Yes, I figured I'll use full size textures for now. It's not a sophisticated project so everything fits in memory fine.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
- Likes 1
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Hi Alex_M
One note about On-Demand textures, you should avoid it unless you absolutely need it in the scene. We are aware it has issues.
Going forward, OOC textures should have a better alternative system, it is part of the reason we are not giving priority to polishing On-Demand. There will be texture compression soon as well, for now you should stick to "Resize" and "Full Size" only
Best,
Muhammed
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Thanks for letting me know, Muhammed_Hamed . If I use "Full size" mode would I benefit from the memory conservation properties of .tx textures in my scenes? Also, what is "OOC textures"?Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Originally posted by Alex_M View PostIf I use "Full size" mode would I benefit from the memory conservation properties of .tx textures in my scenes?
Full-size means the highest resolution mipmap will be used always, I believe there is no benefit to .tx format in this case
Originally posted by Alex_M View PostAlso, what is "OOC textures"?
Best,
Muhammed
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Thanks for the clarification! So there's no reason to use .tx textures with GPU at this point is what you are saying? If I do use them anyway, would this be worse memory-wise or speed-wise than using non-tx textures with GPU?
BTW, I think it would be helpful to put a disclaimer for "on-demand mip-mapped" texture mode in the help docs so that people would know it has some issues. I was unaware that it's not recommended to use and always thought it's the best mode for complex scenes due to the memory savings.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
- Likes 1
Comment
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Originally posted by Alex_M View PostSo there's no reason to use .tx textures with GPU at this point is what you are saying? If I do use them anyway, would this be worse memory-wise or speed-wise than using non-tx textures with GPU?
Using .tx format doesn't affect performance or memory usage at all for V-Ray GPU, the file format doesn't matter here. The highest resolution mip-map will always be used
I got a confirmation from our devs as well, I know it is not ideal at the moment. It has high priority on the development roadmap(with features like texture compression)
Originally posted by Alex_M View PostBTW, I think it would be helpful to put a disclaimer for "on-demand mip-mapped" texture mode in the help docs so that people would know it has some issues
This conclusion about moving on from Mip-mapped textures is fairly recent, but yeah. I hope we will have a better replacement soon
Best,
Muhammed
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