Vray Sky turns black under certain conditions when using GPU RTX. Steps to reproduce:
- Set renderer to GPU and make sure RTX is used instead of CUDA
- Create a vray dome light. Enable "invisible" in the dome light's "options" rollout.
- Put a vray sky in both the dome light and the 3ds max environment map slot.
- Create a simple grey vray material and put it in vray's material override slot. Set the override exclude mode to "Exclude object IDs". Type 1 in the field on the right.
- Create a box in the scene (could be any object really).
- start Vray IPR from VFB.
- select the box, open Object Properties and in the "Object ID" field type 1. Click "OK" to apply the changes and close the window.
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