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Can't render more than 2 VrayBumpMtl materials chained together with GPU

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  • Can't render more than 2 VrayBumpMtl materials chained together with GPU

    I am unable to properly render more than 2 VrayBumpMtl materials chained together with the GPU engine. If more than 2 VrayBumpMtl materials are chained together, Vray GPU seems to render only the last one in the chain. The help docs don't seem to mention any such limitation. Is this a bug? CPU engine renders it fine. Please see the video attached.
    Attached Files
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

  • #2
    Hi Alex_M could you send us the scene? You can do that here or trough our contact form.
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Sure, see attached.
      Attached Files
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7 Hotfix 1
      AMD Ryzen 9 9950X 16-core
      96GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 566.14

      Comment


      • #4
        Hi Alex_M

        Thanks for the report, I can see this is already logged in our system VGPU-4794
        I did hit this in the past as well, I will increase the priority and talk to the developers

        Best,
        Muhammed
        Muhammed Hamed
        V-Ray GPU product specialist


        chaos.com

        Comment


        • #5
          Thank you! Is there any other method of stacking multiple bump maps with GPU that I can use as a workaround in the meantime?
          Aleksandar Mitov
          www.renarvisuals.com
          office@renarvisuals.com

          3ds Max 2023.2.2 + Vray 7 Hotfix 1
          AMD Ryzen 9 9950X 16-core
          96GB DDR5
          GeForce RTX 3090 24GB + GPU Driver 566.14

          Comment


          • #6
            Blend the maps, and use one bumpMtl.
            You may have to do some minor math as to how much a map ought to blend in, so to replicate the bump amount for each.
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment


            • #7
              Other than combining the maps in a composite node/layered texture, I don't think there is a way
              We will fix this ASAP

              Best,
              Muhammed
              Muhammed Hamed
              V-Ray GPU product specialist


              chaos.com

              Comment


              • #8
                Lele beats me to it
                Thanks Lele
                Muhammed Hamed
                V-Ray GPU product specialist


                chaos.com

                Comment


                • #9
                  I see. Thank you both!
                  Aleksandar Mitov
                  www.renarvisuals.com
                  office@renarvisuals.com

                  3ds Max 2023.2.2 + Vray 7 Hotfix 1
                  AMD Ryzen 9 9950X 16-core
                  96GB DDR5
                  GeForce RTX 3090 24GB + GPU Driver 566.14

                  Comment

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