Ok, this has been something that I've been meaning to send as a ticket for a while, but after I saw Vlado's update about this, I decided to wait. The problem is the solution isn't complete. This is a test scene done with vray 6 and vray 5 for comparison
It has improved from vray 5, but if you compare to renders from redshift and corona, you can see it still has some way to go before we have a full solution. It's specially egregious on the glass.
Whatever fix was applied seems to have only been applied to the reflections. But we need diffuse and refraction fixes as well to make it perfect. A white furnace test for the diffuse roughness shows that the problem persists there:
It would be great if this could be fixed before the full release. IMO, this is very important so that we can have realistic feedback when constructing shaders, and don't have to fight the settings to get correct results.
It has improved from vray 5, but if you compare to renders from redshift and corona, you can see it still has some way to go before we have a full solution. It's specially egregious on the glass.
Whatever fix was applied seems to have only been applied to the reflections. But we need diffuse and refraction fixes as well to make it perfect. A white furnace test for the diffuse roughness shows that the problem persists there:
It would be great if this could be fixed before the full release. IMO, this is very important so that we can have realistic feedback when constructing shaders, and don't have to fight the settings to get correct results.
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