V-Ray Next App SDK 4.30.01 is now available for download.
(if you don’t have access, request it here: https://www.chaosgroup.com/vray/application-sdk#contact)
This release includes an upgrade to the latest version of V-Ray Next, plus many improvements and fixes (full Release Notes are below).
Please, update and let us know what you think!
Regards,
V-Ray App SDK Team
RELEASE NOTES - V-Ray Next App SDK 4.30.01
Highlights
(if you don’t have access, request it here: https://www.chaosgroup.com/vray/application-sdk#contact)
This release includes an upgrade to the latest version of V-Ray Next, plus many improvements and fixes (full Release Notes are below).
Please, update and let us know what you think!
Regards,
V-Ray App SDK Team
RELEASE NOTES - V-Ray Next App SDK 4.30.01
Highlights
- VRayRenderer is now thread-safe
- Added plugin categories and a new plugin categorization API
- Added new Optix (RTX) render modes (interactive and production)
- Added support for Node.js v.12
- Added support for Electron v.5 and v.6
- Added new functions to manage the Optix devices: VRayRenderer.getComputeDevicesOptix() and VRayRenderer.setComputeDevicesOptix()
- Added bucketReadyHasBuffer and progressiveImageUpdateHasBuffer properties to VRayRenderer to control if VRayImage instances are to be received in OnProgressiveImageUpdated and OnBucketReady event handlers
- Added VRayRenderer.setBitmapCache(bool) to control if bitmap textures are to bе stored in memory and not unloaded and reloaded again on the next render
- Added Plugin.getIntegerID() to allow easier caching of plugin instances in maps, etc.
- Added examples for creating triangle meshes (trimesh); made numerous example updates
- Updated ScannedMaterialParams struct with new members and features
- Fixed low CPU utilization during light cache calculation
- RenderView.use_scene_offset is no longer forced to 0 if the user has explicitly set it
- Fixed a bug where a change in the name of a plugin instance read from a .vrscene file removes all references to it from plugins in the .vrscene file
- Fixed a bug where geometry preview of vrproxy (in the ScenePreview API) was wrong with more than one object in the file
- Fixed a bug which caused auto exposure and auto white balance to return 0 in productionCuda and productionOptix render modes
- Mouse+keyboard camera movement inside the VFB window in interactive mode now works correctly with different current frames / at different times
- [.Net] The binding is now compatible with strongly named assemblies
- [Python] Added the missing pickPlugins() method
- [Python/macOS] Fixed module loading issues on macOS