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V-Ray Next App SDK 4.30.01 Released

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  • V-Ray Next App SDK 4.30.01 Released

    V-Ray Next App SDK 4.30.01 is now available for download.
    (if you don’t have access, request it here: https://www.chaosgroup.com/vray/application-sdk#contact)

    This release includes an upgrade to the latest version of V-Ray Next, plus many improvements and fixes (full Release Notes are below).
    Please, update and let us know what you think!

    Regards,
    V-Ray App SDK Team

    RELEASE NOTES - V-Ray Next App SDK 4.30.01


    Highlights
    • VRayRenderer is now thread-safe
    • Added plugin categories and a new plugin categorization API
    • Added new Optix (RTX) render modes (interactive and production)
    • Added support for Node.js v.12
    • Added support for Electron v.5 and v.6
    New features
    • Added new functions to manage the Optix devices: VRayRenderer.getComputeDevicesOptix() and VRayRenderer.setComputeDevicesOptix()
    • Added bucketReadyHasBuffer and progressiveImageUpdateHasBuffer properties to VRayRenderer to control if VRayImage instances are to be received in OnProgressiveImageUpdated and OnBucketReady event handlers
    • Added VRayRenderer.setBitmapCache(bool) to control if bitmap textures are to bе stored in memory and not unloaded and reloaded again on the next render
    • Added Plugin.getIntegerID() to allow easier caching of plugin instances in maps, etc.
    • Added examples for creating triangle meshes (trimesh); made numerous example updates
    • Updated ScannedMaterialParams struct with new members and features
    Bug fixes
    • Fixed low CPU utilization during light cache calculation
    • RenderView.use_scene_offset is no longer forced to 0 if the user has explicitly set it
    • Fixed a bug where a change in the name of a plugin instance read from a .vrscene file removes all references to it from plugins in the .vrscene file
    • Fixed a bug where geometry preview of vrproxy (in the ScenePreview API) was wrong with more than one object in the file
    • Fixed a bug which caused auto exposure and auto white balance to return 0 in productionCuda and productionOptix render modes
    • Mouse+keyboard camera movement inside the VFB window in interactive mode now works correctly with different current frames / at different times
    • [.Net] The binding is now compatible with strongly named assemblies
    • [Python] Added the missing pickPlugins() method
    • [Python/macOS] Fixed module loading issues on macOS
    Last edited by kalina.maneva; 19-12-2019, 03:30 AM.
    Kalina Maneva
    Product Manager
    Chaos Cosmos
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