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Transform parameter on MAX Lights

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  • Transform parameter on MAX Lights

    Hi,

    Setting the transform parameter for Max Lights seems not to work.
    This is what that part of the vrscene file looks like:

    LightDirectMax direct_light1 {
    enabled=1;
    transform=interpolate(
    (39.75, Transform(Matrix(Vector(0.9821588, 0.1031822, -0.1572179), Vector(-0.18439, 0.6926108, -0.6973454), Vector(0.03693724, 0.7138934, 0.6992796)), Vector(5.760065078735352, 10.86902904510498, -0.6159250140190125))),
    (40.25, Transform(Matrix(Vector(0.9821588, 0.1031822, -0.1572179), Vector(-0.1877669, 0.4919544, -0.850132), Vector(-0.01037439, 0.864485, 0.5025516)), Vector(5.760065078735352, 10.86902904510498, -0.6159250140190125)))
    );

    It works with a "normal" Direct Light. Is there anything I am doing wrong.
    This is a test for motion blurred lights (so I cannot see a motion blurred result for the LightDirectMax light) and also applies to the LightSpotMax.

    Test environment:
    Centos 7.4
    Vray 36005.00002.0.0

    I've also done a quick test in Vray Next. Made no difference.

    Thx,


    Michael

  • #2
    LightDirectMax doesn't support motion blur because standard 3ds max lights don't support it. Is there any specific reason you prefer LightDirectMax over LightDirect (besides the fact that the original vrscene, before your modifications, comes from 3ds Max)?

    Comment


    • #3
      We use some of the attributes from Max Lights quite often. We rely on attributes like Hotspot/Falloff and Attenuation Controls. So we don't wanna miss them. Is there any chances we can get support for motion blurred Max lights?

      Comment


      • #4
        It's not difficult, but it will take a bit of time to get to it.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          That sounds promising!! Does that mean you've added a ticket in your system or do you want me to request this in a separate email? Would be great to get notified once that has been added.
          Thx,

          Michael

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