Hi guys, I have a question here from one of our developers:
"When using the TexUserColor/TexUserInteger/TexUserScalar trio to define user interface, we can easily override their values using the user_attributes in a Node plugin.
Inside a vrscene, this is the syntax to replace a color value:
user_attributes="userColorTest=0.029, 0.325, 0.0063, 1;";
But let's say I would like to use another plugin instead of just a color. The type of a TexUserColor is Texture, so would it be possible to set another plugin in there, like a TexBitmap for example?
I tried variations of the following syntax:
user_attributes="userColorTest=MyTexBitmapPluginNa me;";
But no success. Is there a way to specify a plugin for those user defined attributes?"
"When using the TexUserColor/TexUserInteger/TexUserScalar trio to define user interface, we can easily override their values using the user_attributes in a Node plugin.
Inside a vrscene, this is the syntax to replace a color value:
user_attributes="userColorTest=0.029, 0.325, 0.0063, 1;";
But let's say I would like to use another plugin instead of just a color. The type of a TexUserColor is Texture, so would it be possible to set another plugin in there, like a TexBitmap for example?
I tried variations of the following syntax:
user_attributes="userColorTest=MyTexBitmapPluginNa me;";
But no success. Is there a way to specify a plugin for those user defined attributes?"
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