Hello,
I am trying to implement interactive render in 3ds Max with AppSDK.
I am setting setKeepInteractiveRunning to true for keep running the render. On change in viewport, i am calling a function to modify the transformation. Unless i call renderer->start(), vfb remains constant.
Is this the way to proceed? if that is the case, i need to update on each change in viewport (mesh, material, etc).
Is there anyway to link selected viewport to vfb?
I tried adding callback for start IPR also. but dont know how to proceed with.
Please suggest.
Regards,
Gopi.
I am trying to implement interactive render in 3ds Max with AppSDK.
I am setting setKeepInteractiveRunning to true for keep running the render. On change in viewport, i am calling a function to modify the transformation. Unless i call renderer->start(), vfb remains constant.
Is this the way to proceed? if that is the case, i need to update on each change in viewport (mesh, material, etc).
Is there anyway to link selected viewport to vfb?
I tried adding callback for start IPR also. but dont know how to proceed with.
Please suggest.
Regards,
Gopi.
Comment