I have some questions about TexBitmap.
In obj-import example, what number 1 means?
ValueList channel;
channel.push_back(Value(1));
channel.push_back(Value(obj->textureVertices));
channel.push_back(Value(obj->faceTextures));
In addition, Does TexBitmap support texture transformation?
Our software needs to provide texture translation, rotation, and scaling.
How to register 'texture transformation matrix' at TexBitmap?
Thanks~.
In obj-import example, what number 1 means?
ValueList channel;
channel.push_back(Value(1));
channel.push_back(Value(obj->textureVertices));
channel.push_back(Value(obj->faceTextures));
In addition, Does TexBitmap support texture transformation?
Our software needs to provide texture translation, rotation, and scaling.
How to register 'texture transformation matrix' at TexBitmap?
Thanks~.
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