I'd use vray application sdk(C#) for my own application.
I have a big vr scene. But actually, I just want to render a part of it.
I noticed that the bigger scene is and the higher memory usage is.
So I wonder that if there is a way that can ignore the unseen parts of the camera when rendering?
Many thanks!
I have a big vr scene. But actually, I just want to render a part of it.
I noticed that the bigger scene is and the higher memory usage is.
So I wonder that if there is a way that can ignore the unseen parts of the camera when rendering?
Many thanks!
Comment