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  • Special characters in texture name

    Hello,

    If any special characters (like $, #) present in the texture file name, then while rendering, its not showing the objects.

    I tried exporting as vrscene and run the same in sample application, got same issue.

    My texture file name is like this.

    (some path)\DRESS( LILY $ LIONAL SS-21) 30-06-20 dest top_Default.png

    Is there anyway to overcome this issue or need to change in filename only?

    EDIT::
    When applying as diffuse map only, then its rendering fine. If opacity map is ALSO applied with diffuse, then getting this issue.


    Thanks & Regards,
    Gopi.
    Last edited by gopinath_c_1; 25-11-2020, 03:51 AM.

  • #2
    Well, $ is used for udim tags, and # is used for frame number tags internally by V-Ray. So you'd better replace them with something else.

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    • #3
      Hello Stan,

      Please download the file from the link below (contains vrscene file, two texture files and one hdr - for dome light).

      https://we.tl/t-mwd2zoxRSa

      This vrscene file i exported from Max scene where it renders fine. Two textures - one applied as diffuse and another one as opacity map.

      this same vrscene file is not rendering (the object is not visible) when i tried to run with gui-demo application (came with SDK samples). but if i remove the opacity map in vrscene file, then it renders the object (diffuse map texture name still has $ )

      in vrscene file, in the below section,

      BRDFDiffuse a1___Default@mtl_brdf_0_diffuse {
      color=Color(0.5882353, 0.5882353, 0.5882353);
      color_tex=Map__5@tex_0;
      color_tex_mult=1;
      transparency_tex=a1___Default@mtl_brdf_0_combine;
      }

      if i remove this line

      transparency_tex=a1___Default@mtl_brdf_0_combine;

      then load in gui-demo application, then, object is visible.

      Regards,
      Gopi.

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