Hi , I am having problem with VRay.RenderMode.PRODUCTION; it is taking a long duration to render the scene. 1% render in 2 hrours.
when i am using VRay.RenderMode.PRODUCTION_CUDA; it render nicely fast render and good quality and can be seen in the uploaded image.
So, anyone please help to understand the setting for the VRay.RenderMode.PRODUCTION;
Code which I am using for both rendering modes but not working for VRay.RenderMode.PRODUCTION
namespace _10_plugin_filter
{
public class Settings
{
public static void SettingsColorMapping(VRayRenderer renderer)
{
InfoRenderEngine infoRenderEngine = renderer.GetInstanceOrCreate<InfoRenderEngine>("in foRenderEngine");
infoRenderEngine.EngineType = "cuda";
SettingsRTEngine settingsRTEngine = renderer.GetInstanceOrCreate<SettingsRTEngine>("rt Engine_settings");
settingsRTEngine.TraceDepth = 5;
settingsRTEngine.GiDepth = 3;
settingsRTEngine.CpuBundleSize = 128;
settingsRTEngine.CpuSamplesPerPixel = 4;
settingsRTEngine.GpuBundleSize = 192;
settingsRTEngine.LowGpuThreadPriority = false;
settingsRTEngine.CoherentTracing = false;
settingsRTEngine.StereoMode = false;
settingsRTEngine.StereoEyeDistance = 6.5f;
settingsRTEngine.StereoFocus = 2;
settingsRTEngine.OpenclTexsize = 512;
settingsRTEngine.OpenclResizeTextures = 0;
settingsRTEngine.OpenclTextureFormat = 2;
settingsRTEngine.ProgressiveSamplesPerPixel = true;
settingsRTEngine.Undersampling = 2;
settingsRTEngine.DisableRenderElements = false;
settingsRTEngine.MaxRenderTime = 0;
settingsRTEngine.MaxSampleLevel = 256;
settingsRTEngine.NoiseThreshold = 0.001f;
settingsRTEngine.EnableMask = false;
settingsRTEngine.MaxDrawInterval = 150;
settingsRTEngine.MinDrawInterval = 50;
settingsRTEngine.Interactive = 0;
settingsRTEngine.EnableCpuInterop = 0;
settingsRTEngine.EnableBucketSampler = 0;
SettingsEXR settingsEXR = renderer.NewPlugin<SettingsEXR>();
settingsEXR.BitsPerChannel = 16;
SettingsColorMapping colorMapping = renderer.GetInstanceOrCreate<SettingsColorMapping> ();
colorMapping.SettingsColorMappingType = 6;
colorMapping.Gamma = 1.0f;
//colorMapping.LinearWorkflow = true;
colorMapping.AdaptationOnly = 0;
colorMapping.AffectBackground = true;
colorMapping.DarkMult = 1;
colorMapping.BrightMult = 500;
colorMapping.SubpixelMapping = false;
colorMapping.ClampOutput = false;
colorMapping.ClampLevel = 1;
}
public static void SettingGI(VRayRenderer renderer)
{
SettingsGI gi = renderer.GetInstanceOrCreate<SettingsGI>();
gi.On = true;
gi.PrimaryEngine = 0;
gi.PrimaryMultiplier = 1;
gi.ReflectCaustics = true;
gi.RefractCaustics = true;
gi.SecondaryEngine = 3;
gi.SecondaryMultiplier = 1;
gi.RayDistanceOn = false;
gi.RayDistance = 100;
gi.AoOn = true;
gi.AoSubdivs = 500;
gi.AoRadius = 1f;
gi.AoAmount = 100;
gi.Contrast = 1;
gi.ContrastBase = 0.5f;
gi.Saturation = 1;
SettingsIrradianceMap settingsIrradianceMap = renderer.NewPlugin<SettingsIrradianceMap>();
settingsIrradianceMap.MinRate = -4;
settingsIrradianceMap.MaxRate = -3;
settingsIrradianceMap.Subdivs = 30;
settingsIrradianceMap.InterpSamples = 20;
settingsIrradianceMap.CalcInterpSamples = 15;
settingsIrradianceMap.InterpFrames = 2;
settingsIrradianceMap.ColorThreshold = 0.4f;
settingsIrradianceMap.NormalThreshold = 0.3f;
settingsIrradianceMap.DistanceThreshold = 0.1f;
settingsIrradianceMap.DetailEnhancement = false;
settingsIrradianceMap.DetailRadius = 60;
settingsIrradianceMap.DetailSubdivsMult = 0.3f;
settingsIrradianceMap.DetailScale = 0;
settingsIrradianceMap.RandomizeSamples = true;
settingsIrradianceMap.InterpolationMode = 1;
settingsIrradianceMap.LookupMode = 3;
settingsIrradianceMap.Mode = 5;
settingsIrradianceMap.DontDelete = true;
settingsIrradianceMap.ShowSamples = false;
settingsIrradianceMap.ShowCalcPhase = true;
settingsIrradianceMap.ShowDirectLight = false;
settingsIrradianceMap.MultipleViews = false;
settingsIrradianceMap.Multipass = true;
settingsIrradianceMap.CheckSampleVisibility = false;
settingsIrradianceMap.AutoSave = true;
settingsIrradianceMap.AutoSaveFile = "";
SettingsLightCache settingsLightCache = renderer.NewPlugin<SettingsLightCache>();
settingsLightCache.Subdivs = 2048;
settingsLightCache.SampleSize = 0.01f;
settingsLightCache.FilterType = 1;
settingsLightCache.FilterSamples = 5;
settingsLightCache.FilterSize = 0.02f;
settingsLightCache.Prefilter = true;
settingsLightCache.PrefilterSamples = 40;
settingsLightCache.Depth = 100;
settingsLightCache.ShowCalcPhase = true;
settingsLightCache.StoreDirectLight = true;
settingsLightCache.Mode = 0;
settingsLightCache.DontDelete = true;
settingsLightCache.AutoSave = false;
settingsLightCache.AutoSaveFile = "";
settingsLightCache.NumPasses = 64;
settingsLightCache.UseForGlossyRays = true;
settingsLightCache.AdaptiveSampling = false;
settingsLightCache.WorldScale = false;
settingsLightCache.Premultiplied = true;
settingsLightCache.MultipleViews = false;
settingsLightCache.RetraceEnabled = true;
settingsLightCache.RetraceThreshold = 2.0f;
settingsLightCache.RetraceLeakPrevention = 0.8f;
}
public static void SettingAdapDMC(VRayRenderer renderer)
{
SettingsPhotonMap settingsPhotonMap = renderer.NewPlugin<SettingsPhotonMap>();
settingsPhotonMap.Bounces = 30;
settingsPhotonMap.MaxPhotons = 3000;
settingsPhotonMap.Prefilter = true;
settingsPhotonMap.PrefilterSamples = 10;
settingsPhotonMap.Mode = 0;
//settingsPhotonMap.File = "";
settingsPhotonMap.AutoSearchDistance = true;
//settingsPhotonMap.SearchDistance = 20;
settingsPhotonMap.DontDelete = true;
settingsPhotonMap.AutoSave = false;
settingsPhotonMap.AutoSaveFile = "";
settingsPhotonMap.StoreDirectLight = true;
settingsPhotonMap.Multiplier = 10;
settingsPhotonMap.MaxDensity = 10; ;
settingsPhotonMap.RetraceCorners = 500;
settingsPhotonMap.RetraceBounces = 500;
settingsPhotonMap.ShowCalcPhase = false;
}
public static void SettingProgSamlpr(VRayRenderer renderer)
{
SettingsImageSampler imageSampler = renderer.GetInstanceOrCreate<SettingsImageSampler> ();
imageSampler.SettingsImageSamplerType = 1;
imageSampler.DmcThreshold = 0.01F;
imageSampler.ProgressiveMaxTime = 0;
imageSampler.FixedSubdivs = 64;
imageSampler.DmcMinSubdivs = 64;
imageSampler.DmcMaxSubdivs = 512;
imageSampler.MinShadeRate = 32;
imageSampler.DmcThreshold = 0.005f;
imageSampler.SubdivisionMinRate = -1;
imageSampler.SubdivisionMaxRate = 2;
imageSampler.SubdivisionJitter = true;
imageSampler.SubdivisionThreshold = 0.1f;
imageSampler.SubdivisionEdges = false;
imageSampler.SubdivisionNormals = false;
imageSampler.SubdivisionNormalsThreshold = 0.05f;
imageSampler.ProgressiveMinSubdivs = 1;
imageSampler.ProgressiveMaxSubdivs = 512;
imageSampler.ProgressiveThreshold = 0.001f;
imageSampler.ProgressiveMaxTime = 0;
imageSampler.ProgressiveBundleSize = 128;
imageSampler.ProgressiveShowMask = false;
imageSampler.ProgressiveProgNoiseThreshold = 80;
imageSampler.ProgressiveEffectsUpdate = 10;
imageSampler.RenderMaskMode = 0;
imageSampler.ProgressiveProgNoiseThreshold = 80;
imageSampler.RenderMaskClear = 0;
imageSampler.RenderMaskMode = 0;
imageSampler.ProgressiveAutoswitchEffectsresult = true;
SettingsDMCSampler settingsDMCSampler = renderer.NewPlugin<SettingsDMCSampler>();
settingsDMCSampler.TimeDependent = true;
settingsDMCSampler.AdaptiveThreshold = 0.005f;
settingsDMCSampler.AdaptiveMinSamples = 64;
settingsDMCSampler.SubdivsMult = 1;
settingsDMCSampler.PathSamplerType = 2;
settingsDMCSampler.DivShadeSubdivs = true;
settingsDMCSampler.UseLocalSubdivs = true;
settingsDMCSampler.AdaptiveAmount = 0.850f;
settingsDMCSampler.AdaptiveMinSamples = 500;
SettingsDMCGI settingsDMCGI = renderer.NewPlugin<SettingsDMCGI>();
settingsDMCGI.Subdivs = 2048;
settingsDMCGI.Depth = 2048;
}
public static void SettingAntiAlias(VRayRenderer renderer)
{
FilterLanczos filter = renderer.GetInstanceOrCreate<FilterLanczos>();
filter.Size = 2.0f;
}
public static void CameraSettings(VRayRenderer renderer,UnityData unityData)
{
float camposX = unityData.cameraTrans.CamposX;
float camposZ = unityData.cameraTrans.CamposZ - 0.1f;
float camposY = unityData.cameraTrans.CamposY;
float camrotX = unityData.cameraTrans.CamrotX;
float camrotZ = unityData.cameraTrans.CamrotZ;
float camrotY = unityData.cameraTrans.CamrotY;
Matrix mx = Matrix.MakeRotationMatrixX(Mathf.Deg2Rad * -camrotX);
Matrix my = Matrix.MakeRotationMatrixY(Mathf.Deg2Rad * -camrotY);
Matrix mz = Matrix.MakeRotationMatrixZ(Mathf.Deg2Rad * 0);
RenderView renderView = renderer.NewPlugin<RenderView>("renderView");
renderView.Transform = new VRay.Transform(mz * my * mx, new Vector(camposX, camposY, -camposZ));
if (unityData.cameraTrans.isPano)
{
renderView.Fov = 6.283185f;
renderView.Orthographic = false;
renderView.OrthographicWidth = 30;
renderView.MayaFocalLength = 12;
renderView.MayaApperture = 1.41732f;
renderView.FrameSamples = 2;
renderView.Clipping = false;
renderView.ClippingNear = 0.1f;
renderView.ClippingFar = 10000;
renderView.Zoom = 1;
SettingsCamera settingsCamera = renderer.GetInstanceOrCreate<SettingsCamera>();
settingsCamera.SettingsCameraType = 9;
settingsCamera.Height = 180;
settingsCamera.Fov = -1;
settingsCamera.Dist = 2;
settingsCamera.AutoFit = true;
settingsCamera.Curve = 1;
settingsCamera.AutoCorrectionsMode = 1;
settingsCamera.AutoExposure = true;
settingsCamera.AutoWhiteBalance = 1;
settingsCamera.AutoExposureCompensation = -1;
}
else
{
SettingsCamera settingsCamera = renderer.GetInstanceOrCreate<SettingsCamera>();
settingsCamera.SettingsCameraType = 0;
settingsCamera.Dist = 2;
settingsCamera.AutoFit = false;
settingsCamera.Curve = 1;
settingsCamera.AutoCorrectionsMode = 0;
settingsCamera.AutoExposure = true;
settingsCamera.AutoWhiteBalance = 2;
settingsCamera.AutoExposureCompensation = 1.0f;
float aspectRatio = unityData.cameraTrans.aspectRatio;
float UnityFov = unityData.cameraTrans.UnityFov;
UnityFov = Mathf.Deg2Rad * UnityFov;
float HFov = 2 * Mathf.Atan(aspectRatio * Mathf.Tan(UnityFov / 2));
renderView.Fov = HFov;
//camera.Fov = HFov;
}
}
}
}
Thanks You
when i am using VRay.RenderMode.PRODUCTION_CUDA; it render nicely fast render and good quality and can be seen in the uploaded image.
So, anyone please help to understand the setting for the VRay.RenderMode.PRODUCTION;
Code which I am using for both rendering modes but not working for VRay.RenderMode.PRODUCTION
namespace _10_plugin_filter
{
public class Settings
{
public static void SettingsColorMapping(VRayRenderer renderer)
{
InfoRenderEngine infoRenderEngine = renderer.GetInstanceOrCreate<InfoRenderEngine>("in foRenderEngine");
infoRenderEngine.EngineType = "cuda";
SettingsRTEngine settingsRTEngine = renderer.GetInstanceOrCreate<SettingsRTEngine>("rt Engine_settings");
settingsRTEngine.TraceDepth = 5;
settingsRTEngine.GiDepth = 3;
settingsRTEngine.CpuBundleSize = 128;
settingsRTEngine.CpuSamplesPerPixel = 4;
settingsRTEngine.GpuBundleSize = 192;
settingsRTEngine.LowGpuThreadPriority = false;
settingsRTEngine.CoherentTracing = false;
settingsRTEngine.StereoMode = false;
settingsRTEngine.StereoEyeDistance = 6.5f;
settingsRTEngine.StereoFocus = 2;
settingsRTEngine.OpenclTexsize = 512;
settingsRTEngine.OpenclResizeTextures = 0;
settingsRTEngine.OpenclTextureFormat = 2;
settingsRTEngine.ProgressiveSamplesPerPixel = true;
settingsRTEngine.Undersampling = 2;
settingsRTEngine.DisableRenderElements = false;
settingsRTEngine.MaxRenderTime = 0;
settingsRTEngine.MaxSampleLevel = 256;
settingsRTEngine.NoiseThreshold = 0.001f;
settingsRTEngine.EnableMask = false;
settingsRTEngine.MaxDrawInterval = 150;
settingsRTEngine.MinDrawInterval = 50;
settingsRTEngine.Interactive = 0;
settingsRTEngine.EnableCpuInterop = 0;
settingsRTEngine.EnableBucketSampler = 0;
SettingsEXR settingsEXR = renderer.NewPlugin<SettingsEXR>();
settingsEXR.BitsPerChannel = 16;
SettingsColorMapping colorMapping = renderer.GetInstanceOrCreate<SettingsColorMapping> ();
colorMapping.SettingsColorMappingType = 6;
colorMapping.Gamma = 1.0f;
//colorMapping.LinearWorkflow = true;
colorMapping.AdaptationOnly = 0;
colorMapping.AffectBackground = true;
colorMapping.DarkMult = 1;
colorMapping.BrightMult = 500;
colorMapping.SubpixelMapping = false;
colorMapping.ClampOutput = false;
colorMapping.ClampLevel = 1;
}
public static void SettingGI(VRayRenderer renderer)
{
SettingsGI gi = renderer.GetInstanceOrCreate<SettingsGI>();
gi.On = true;
gi.PrimaryEngine = 0;
gi.PrimaryMultiplier = 1;
gi.ReflectCaustics = true;
gi.RefractCaustics = true;
gi.SecondaryEngine = 3;
gi.SecondaryMultiplier = 1;
gi.RayDistanceOn = false;
gi.RayDistance = 100;
gi.AoOn = true;
gi.AoSubdivs = 500;
gi.AoRadius = 1f;
gi.AoAmount = 100;
gi.Contrast = 1;
gi.ContrastBase = 0.5f;
gi.Saturation = 1;
SettingsIrradianceMap settingsIrradianceMap = renderer.NewPlugin<SettingsIrradianceMap>();
settingsIrradianceMap.MinRate = -4;
settingsIrradianceMap.MaxRate = -3;
settingsIrradianceMap.Subdivs = 30;
settingsIrradianceMap.InterpSamples = 20;
settingsIrradianceMap.CalcInterpSamples = 15;
settingsIrradianceMap.InterpFrames = 2;
settingsIrradianceMap.ColorThreshold = 0.4f;
settingsIrradianceMap.NormalThreshold = 0.3f;
settingsIrradianceMap.DistanceThreshold = 0.1f;
settingsIrradianceMap.DetailEnhancement = false;
settingsIrradianceMap.DetailRadius = 60;
settingsIrradianceMap.DetailSubdivsMult = 0.3f;
settingsIrradianceMap.DetailScale = 0;
settingsIrradianceMap.RandomizeSamples = true;
settingsIrradianceMap.InterpolationMode = 1;
settingsIrradianceMap.LookupMode = 3;
settingsIrradianceMap.Mode = 5;
settingsIrradianceMap.DontDelete = true;
settingsIrradianceMap.ShowSamples = false;
settingsIrradianceMap.ShowCalcPhase = true;
settingsIrradianceMap.ShowDirectLight = false;
settingsIrradianceMap.MultipleViews = false;
settingsIrradianceMap.Multipass = true;
settingsIrradianceMap.CheckSampleVisibility = false;
settingsIrradianceMap.AutoSave = true;
settingsIrradianceMap.AutoSaveFile = "";
SettingsLightCache settingsLightCache = renderer.NewPlugin<SettingsLightCache>();
settingsLightCache.Subdivs = 2048;
settingsLightCache.SampleSize = 0.01f;
settingsLightCache.FilterType = 1;
settingsLightCache.FilterSamples = 5;
settingsLightCache.FilterSize = 0.02f;
settingsLightCache.Prefilter = true;
settingsLightCache.PrefilterSamples = 40;
settingsLightCache.Depth = 100;
settingsLightCache.ShowCalcPhase = true;
settingsLightCache.StoreDirectLight = true;
settingsLightCache.Mode = 0;
settingsLightCache.DontDelete = true;
settingsLightCache.AutoSave = false;
settingsLightCache.AutoSaveFile = "";
settingsLightCache.NumPasses = 64;
settingsLightCache.UseForGlossyRays = true;
settingsLightCache.AdaptiveSampling = false;
settingsLightCache.WorldScale = false;
settingsLightCache.Premultiplied = true;
settingsLightCache.MultipleViews = false;
settingsLightCache.RetraceEnabled = true;
settingsLightCache.RetraceThreshold = 2.0f;
settingsLightCache.RetraceLeakPrevention = 0.8f;
}
public static void SettingAdapDMC(VRayRenderer renderer)
{
SettingsPhotonMap settingsPhotonMap = renderer.NewPlugin<SettingsPhotonMap>();
settingsPhotonMap.Bounces = 30;
settingsPhotonMap.MaxPhotons = 3000;
settingsPhotonMap.Prefilter = true;
settingsPhotonMap.PrefilterSamples = 10;
settingsPhotonMap.Mode = 0;
//settingsPhotonMap.File = "";
settingsPhotonMap.AutoSearchDistance = true;
//settingsPhotonMap.SearchDistance = 20;
settingsPhotonMap.DontDelete = true;
settingsPhotonMap.AutoSave = false;
settingsPhotonMap.AutoSaveFile = "";
settingsPhotonMap.StoreDirectLight = true;
settingsPhotonMap.Multiplier = 10;
settingsPhotonMap.MaxDensity = 10; ;
settingsPhotonMap.RetraceCorners = 500;
settingsPhotonMap.RetraceBounces = 500;
settingsPhotonMap.ShowCalcPhase = false;
}
public static void SettingProgSamlpr(VRayRenderer renderer)
{
SettingsImageSampler imageSampler = renderer.GetInstanceOrCreate<SettingsImageSampler> ();
imageSampler.SettingsImageSamplerType = 1;
imageSampler.DmcThreshold = 0.01F;
imageSampler.ProgressiveMaxTime = 0;
imageSampler.FixedSubdivs = 64;
imageSampler.DmcMinSubdivs = 64;
imageSampler.DmcMaxSubdivs = 512;
imageSampler.MinShadeRate = 32;
imageSampler.DmcThreshold = 0.005f;
imageSampler.SubdivisionMinRate = -1;
imageSampler.SubdivisionMaxRate = 2;
imageSampler.SubdivisionJitter = true;
imageSampler.SubdivisionThreshold = 0.1f;
imageSampler.SubdivisionEdges = false;
imageSampler.SubdivisionNormals = false;
imageSampler.SubdivisionNormalsThreshold = 0.05f;
imageSampler.ProgressiveMinSubdivs = 1;
imageSampler.ProgressiveMaxSubdivs = 512;
imageSampler.ProgressiveThreshold = 0.001f;
imageSampler.ProgressiveMaxTime = 0;
imageSampler.ProgressiveBundleSize = 128;
imageSampler.ProgressiveShowMask = false;
imageSampler.ProgressiveProgNoiseThreshold = 80;
imageSampler.ProgressiveEffectsUpdate = 10;
imageSampler.RenderMaskMode = 0;
imageSampler.ProgressiveProgNoiseThreshold = 80;
imageSampler.RenderMaskClear = 0;
imageSampler.RenderMaskMode = 0;
imageSampler.ProgressiveAutoswitchEffectsresult = true;
SettingsDMCSampler settingsDMCSampler = renderer.NewPlugin<SettingsDMCSampler>();
settingsDMCSampler.TimeDependent = true;
settingsDMCSampler.AdaptiveThreshold = 0.005f;
settingsDMCSampler.AdaptiveMinSamples = 64;
settingsDMCSampler.SubdivsMult = 1;
settingsDMCSampler.PathSamplerType = 2;
settingsDMCSampler.DivShadeSubdivs = true;
settingsDMCSampler.UseLocalSubdivs = true;
settingsDMCSampler.AdaptiveAmount = 0.850f;
settingsDMCSampler.AdaptiveMinSamples = 500;
SettingsDMCGI settingsDMCGI = renderer.NewPlugin<SettingsDMCGI>();
settingsDMCGI.Subdivs = 2048;
settingsDMCGI.Depth = 2048;
}
public static void SettingAntiAlias(VRayRenderer renderer)
{
FilterLanczos filter = renderer.GetInstanceOrCreate<FilterLanczos>();
filter.Size = 2.0f;
}
public static void CameraSettings(VRayRenderer renderer,UnityData unityData)
{
float camposX = unityData.cameraTrans.CamposX;
float camposZ = unityData.cameraTrans.CamposZ - 0.1f;
float camposY = unityData.cameraTrans.CamposY;
float camrotX = unityData.cameraTrans.CamrotX;
float camrotZ = unityData.cameraTrans.CamrotZ;
float camrotY = unityData.cameraTrans.CamrotY;
Matrix mx = Matrix.MakeRotationMatrixX(Mathf.Deg2Rad * -camrotX);
Matrix my = Matrix.MakeRotationMatrixY(Mathf.Deg2Rad * -camrotY);
Matrix mz = Matrix.MakeRotationMatrixZ(Mathf.Deg2Rad * 0);
RenderView renderView = renderer.NewPlugin<RenderView>("renderView");
renderView.Transform = new VRay.Transform(mz * my * mx, new Vector(camposX, camposY, -camposZ));
if (unityData.cameraTrans.isPano)
{
renderView.Fov = 6.283185f;
renderView.Orthographic = false;
renderView.OrthographicWidth = 30;
renderView.MayaFocalLength = 12;
renderView.MayaApperture = 1.41732f;
renderView.FrameSamples = 2;
renderView.Clipping = false;
renderView.ClippingNear = 0.1f;
renderView.ClippingFar = 10000;
renderView.Zoom = 1;
SettingsCamera settingsCamera = renderer.GetInstanceOrCreate<SettingsCamera>();
settingsCamera.SettingsCameraType = 9;
settingsCamera.Height = 180;
settingsCamera.Fov = -1;
settingsCamera.Dist = 2;
settingsCamera.AutoFit = true;
settingsCamera.Curve = 1;
settingsCamera.AutoCorrectionsMode = 1;
settingsCamera.AutoExposure = true;
settingsCamera.AutoWhiteBalance = 1;
settingsCamera.AutoExposureCompensation = -1;
}
else
{
SettingsCamera settingsCamera = renderer.GetInstanceOrCreate<SettingsCamera>();
settingsCamera.SettingsCameraType = 0;
settingsCamera.Dist = 2;
settingsCamera.AutoFit = false;
settingsCamera.Curve = 1;
settingsCamera.AutoCorrectionsMode = 0;
settingsCamera.AutoExposure = true;
settingsCamera.AutoWhiteBalance = 2;
settingsCamera.AutoExposureCompensation = 1.0f;
float aspectRatio = unityData.cameraTrans.aspectRatio;
float UnityFov = unityData.cameraTrans.UnityFov;
UnityFov = Mathf.Deg2Rad * UnityFov;
float HFov = 2 * Mathf.Atan(aspectRatio * Mathf.Tan(UnityFov / 2));
renderView.Fov = HFov;
//camera.Fov = HFov;
}
}
}
}
Thanks You
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