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VRay renderer progress is not correct at the beginning?

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  • VRay renderer progress is not correct at the beginning?

    Code:
    renderer.Progress += (sender, e) => {
        var rate = 100.0 * e.Progress / e.Total;
        Console.WriteLine("VRay render progress: [{0:F2}%]", rate);
    };​
    console output

    Code:
    VRay render progress: [0.00%]
    VRay render progress: [0.88%]
    VRay render progress: [100.00%
    VRay render progress: [0.00%]
    VRay render progress: [0.88%]
    VRay render progress: [75.22%]
    VRay render progress: [100.00%
    VRay render progress: [0.00%]
    VRay render progress: [0.88%]
    VRay render progress: [100.00%
    VRay render progress: [0.00%]
    VRay render progress: [100.00%
    VRay render progress: [0.00%]
    VRay render progress: [100.00%
    VRay render progress: [0.00%]
    VRay render progress: [0.07%]
    VRay render progress: [0.07%]
    VRay render progress: [0.08%]
    VRay render progress: [0.22%]
    VRay render progress: [4.62%]
    VRay render progress: [9.32%]
    VRay render progress: [13.91%]
    VRay render progress: [18.93%]
    VRay render progress: [24.09%]
    VRay render progress: [29.51%]
    VRay render progress: [38.53%]
    VRay render progress: [44.43%]
    VRay render progress: [51.10%]
    VRay render progress: [60.13%]
    VRay render progress: [66.07%]
    VRay render progress: [72.83%]
    VRay render progress: [82.20%]
    VRay render progress: [89.06%]

  • #2
    You should print e.Message too. Most probably those numbers are for different stages.

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