Code:
renderer.Progress += (sender, e) => { var rate = 100.0 * e.Progress / e.Total; Console.WriteLine("VRay render progress: [{0:F2}%]", rate); };
Code:
VRay render progress: [0.00%] VRay render progress: [0.88%] VRay render progress: [100.00% VRay render progress: [0.00%] VRay render progress: [0.88%] VRay render progress: [75.22%] VRay render progress: [100.00% VRay render progress: [0.00%] VRay render progress: [0.88%] VRay render progress: [100.00% VRay render progress: [0.00%] VRay render progress: [100.00% VRay render progress: [0.00%] VRay render progress: [100.00% VRay render progress: [0.00%] VRay render progress: [0.07%] VRay render progress: [0.07%] VRay render progress: [0.08%] VRay render progress: [0.22%] VRay render progress: [4.62%] VRay render progress: [9.32%] VRay render progress: [13.91%] VRay render progress: [18.93%] VRay render progress: [24.09%] VRay render progress: [29.51%] VRay render progress: [38.53%] VRay render progress: [44.43%] VRay render progress: [51.10%] VRay render progress: [60.13%] VRay render progress: [66.07%] VRay render progress: [72.83%] VRay render progress: [82.20%] VRay render progress: [89.06%]
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