Hello,
An updated build V-Ray 3.60.05 is now available with a number of fixes that have accumulated over the past few months. The changelog follows.
Build 3.60.05 (official) (15 November 2018 )
==============
New features:
(*) V-Ray: Cryptomatte support for DWA compressed OpenEXR files;
(*) VRayVolumeGrid: Add a getFrameInfo() MAXScript function that retrieves the currently loaded frame info string;
(*) VRayVolumeGrid: Support XForm modifiers in Volumetric render mode;
Modified features:
(*) VRayHDRI: Improved performance for tiled .tx and .exr textures;
(*) V-Ray: Support for the <frameNum> tag in VRayHDRI;
(*) V-Ray: When rendering spherical cameras, the z-depth channel for deep OpenEXR images should be the distance from the camera;
(*) VRayMDL: Improve anisotropy precision in MDL;
(*) VRayScene: Implement support for VRayCryptomatteElement;
(*) VRayVolumeGrid: Allow grid Channel Smoothing to be applied over channels with any value range;
(*) VRayVolumeGrid: Apply the Smoothing Random Variation over all voxels regardless of the Smooth Threshold;
(*) VRayVolumeGrid: *.aur cache latest format support and multi-threaded import;
(*) VRayVolumeGrid: MaxScript interface for getting grid data and loading render presets directly from the volume grid nodes;
(*) VRayVolumeGrid: Support for the new transformation model of OpenVDB caches from FumeFX 5;
(*) VRayVolumeGrid: Particle Shader rendering of PFlow particles in VRScenes;
Bug fixes:
(*) V-Ray: Artifacts with adaptive lights in a certain interior scenes;
(*) V-Ray: Less than normal samples are calculated with Use camera path with Irradiance map GI engine;
(*) V-Ray: MAXScript auto-load script error with 3dsMax2018.4;
(*) V-Ray: Noisy glossy refraction with BF\LC and Retrace turned on in a specific scene;
(*) V-Ray: Improve selection of VRayPhysicalCamera and VRayLight in the viewport;
(*) V-Ray: V-Ray Standalone crashes with specific scene with MDL materials and Scanned materials;
(*) V-Ray: Unhandled exception error with particles and camera motion blur enabled;
(*) V-Ray: Unhandled exception when rendering matte reflections;
(*) V-Ray RT: Changing the "enabled" parameter of a light is not updated properly;
(*) V-Ray RT: Difference in render result with V-Ray Cloud when using MultiTexture;
(*) V-Ray RT: Flickering in animation with 3ds Max animated Noise modifier;
(*) V-Ray RT: V-Ray exposure control is not working with Physical Camera;
(*) V-Ray RT: Sequence render output is saved twice;
(*) VRayFastSSS2: Material in Raytraced (refractive) mode is lit by excluded V-Ray light with Cast Shadow disabled;
(*) VRayGLSL: Error when merging scenes with GLSL shaders;
(*) VRayGLSL: LLVM produces code for Skylake processors that causes crashes;
(*) VRayGLSL: Shaders use too much memory per thread;
(*) VRayGLSL: Wrong shadow calculation when used as opacity map;
(*) VRayScene: Crash with .vrscene sequence and missing first file;
(*) VRayToon: Toon line disappears with big FOV camera values;
(*) VRayVolumeGrid: Caches containing digits after the # format can not be loaded;
(*) VRayVolumeGrid: Caches containing a minus/dash sign before the # format can not be loaded;
(*) VRayVolumeGrid: Caches with particle groups render the mesh for each group;
(*) VRayVolumeGrid: Can't load OpenVDB files whose "file_voxel_count" metadata is 0, though they contain active voxels;
(*) VRayVolumeGrid: Cannot render a simulator with modifiers;
(*) VRayVolumeGrid: Particle shader particles exported to vrscene are not rendered;
(*) VRayVolumeGrid: The VRayVelocity render element is not rendered in Volumetric Geometry mode if Motion Blur is off;
(*) VRayVolumeGrid: When exporting to a .vrscene the 'etmult', 'brdfscatter', 'bounces', 'difmul', 'fadebylevel', 'displvelfade', 'usecolormap' and 'colormap' parameters are missing;
(*) VRayVolumeGrid: Wrong velocity direction and motion blur with OpenVDB files from FumeFX;
(*) VFB: 3ds Max crashes when copying an image from VFB to the clipboard and then copying text from Layer/Scene explorer;
(*) VFB: Freezes randomly if playing with it while rendering;
(*) V-Ray Standalone: Lens effects from vrscene are not applied with -display=0 option;
Best regards,
Alexander
An updated build V-Ray 3.60.05 is now available with a number of fixes that have accumulated over the past few months. The changelog follows.
Build 3.60.05 (official) (15 November 2018 )
==============
New features:
(*) V-Ray: Cryptomatte support for DWA compressed OpenEXR files;
(*) VRayVolumeGrid: Add a getFrameInfo() MAXScript function that retrieves the currently loaded frame info string;
(*) VRayVolumeGrid: Support XForm modifiers in Volumetric render mode;
Modified features:
(*) VRayHDRI: Improved performance for tiled .tx and .exr textures;
(*) V-Ray: Support for the <frameNum> tag in VRayHDRI;
(*) V-Ray: When rendering spherical cameras, the z-depth channel for deep OpenEXR images should be the distance from the camera;
(*) VRayMDL: Improve anisotropy precision in MDL;
(*) VRayScene: Implement support for VRayCryptomatteElement;
(*) VRayVolumeGrid: Allow grid Channel Smoothing to be applied over channels with any value range;
(*) VRayVolumeGrid: Apply the Smoothing Random Variation over all voxels regardless of the Smooth Threshold;
(*) VRayVolumeGrid: *.aur cache latest format support and multi-threaded import;
(*) VRayVolumeGrid: MaxScript interface for getting grid data and loading render presets directly from the volume grid nodes;
(*) VRayVolumeGrid: Support for the new transformation model of OpenVDB caches from FumeFX 5;
(*) VRayVolumeGrid: Particle Shader rendering of PFlow particles in VRScenes;
Bug fixes:
(*) V-Ray: Artifacts with adaptive lights in a certain interior scenes;
(*) V-Ray: Less than normal samples are calculated with Use camera path with Irradiance map GI engine;
(*) V-Ray: MAXScript auto-load script error with 3dsMax2018.4;
(*) V-Ray: Noisy glossy refraction with BF\LC and Retrace turned on in a specific scene;
(*) V-Ray: Improve selection of VRayPhysicalCamera and VRayLight in the viewport;
(*) V-Ray: V-Ray Standalone crashes with specific scene with MDL materials and Scanned materials;
(*) V-Ray: Unhandled exception error with particles and camera motion blur enabled;
(*) V-Ray: Unhandled exception when rendering matte reflections;
(*) V-Ray RT: Changing the "enabled" parameter of a light is not updated properly;
(*) V-Ray RT: Difference in render result with V-Ray Cloud when using MultiTexture;
(*) V-Ray RT: Flickering in animation with 3ds Max animated Noise modifier;
(*) V-Ray RT: V-Ray exposure control is not working with Physical Camera;
(*) V-Ray RT: Sequence render output is saved twice;
(*) VRayFastSSS2: Material in Raytraced (refractive) mode is lit by excluded V-Ray light with Cast Shadow disabled;
(*) VRayGLSL: Error when merging scenes with GLSL shaders;
(*) VRayGLSL: LLVM produces code for Skylake processors that causes crashes;
(*) VRayGLSL: Shaders use too much memory per thread;
(*) VRayGLSL: Wrong shadow calculation when used as opacity map;
(*) VRayScene: Crash with .vrscene sequence and missing first file;
(*) VRayToon: Toon line disappears with big FOV camera values;
(*) VRayVolumeGrid: Caches containing digits after the # format can not be loaded;
(*) VRayVolumeGrid: Caches containing a minus/dash sign before the # format can not be loaded;
(*) VRayVolumeGrid: Caches with particle groups render the mesh for each group;
(*) VRayVolumeGrid: Can't load OpenVDB files whose "file_voxel_count" metadata is 0, though they contain active voxels;
(*) VRayVolumeGrid: Cannot render a simulator with modifiers;
(*) VRayVolumeGrid: Particle shader particles exported to vrscene are not rendered;
(*) VRayVolumeGrid: The VRayVelocity render element is not rendered in Volumetric Geometry mode if Motion Blur is off;
(*) VRayVolumeGrid: When exporting to a .vrscene the 'etmult', 'brdfscatter', 'bounces', 'difmul', 'fadebylevel', 'displvelfade', 'usecolormap' and 'colormap' parameters are missing;
(*) VRayVolumeGrid: Wrong velocity direction and motion blur with OpenVDB files from FumeFX;
(*) VFB: 3ds Max crashes when copying an image from VFB to the clipboard and then copying text from Layer/Scene explorer;
(*) VFB: Freezes randomly if playing with it while rendering;
(*) V-Ray Standalone: Lens effects from vrscene are not applied with -display=0 option;
Best regards,
Alexander
Comment