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There are two final pieces that prevented us from removing the WIP label and enabling it by default. The first is implementing the consistent lighting elements for GPU (will be done in a few days with the hotfix) and the second is artifacts in the matte/shadow render element. This render element is a bit tricky to calculate in a consistent way; we have the code working but it wasn't tested well enough to go into the official update now.
We have the matte/shadow render element on CPU only. It can be easily simulated by dividing the lighting by the shadow render elements and inverting the result.
Hm, that's a very good observation Thanks for the pointer. Will think of ways to improve this. Maybe the default time limit generally needs to be zero.
Best regards,
Vlado
I always changing this to zero too. I think Zero makes much more sense.
One question Vlado. IPR in viewport looks insteresting, but I always use VFB color settings to color correct final image. Cant find those settings in IPR viewport. Is there a way how to change this or at least use settings from VFB? Looks like viewport IPR compelety ignore them.
My guess is the Viewport IPR feature, is relying on a feature, built into Max, and IPR in the viewport, while a handy feature, would be, at least for me, ONLY for preview purposes and if you really want to use the VFB controls for colour correcting the image, then if I were you, I would use Viewport IPR. If I am wrong, then please feel free to correct me. I don't know it al and I don't pretend to
No, not really; the engines are way too different. V-Ray already had the speed, we just needed to optimize parts of the code so that updated pixels can be shown on the screen as quickly as possible, and improve the preview of the light cache to show something more meaningful. (Where "just" actually means quite a lot of work )
Best regards,
Vlado
Interesting, thanks Vlado. The IPR is definitely way more responsive now, even on my 4790k at home. My main reason for switching to Corona for private work was because of the IPR responsiveness which is much needed when you're a shading/lighting artist. Now that reason is no longer valid..
One question Vlado. IPR in viewport looks insteresting, but I always use VFB color settings to color correct final image. Cant find those settings in IPR viewport. Is there a way how to change this or at least use settings from VFB? Looks like viewport IPR compelety ignore them.
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