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  • #31
    Originally posted by Gibo View Post
    Adaptive dome is still in WIP??
    There are two final pieces that prevented us from removing the WIP label and enabling it by default. The first is implementing the consistent lighting elements for GPU (will be done in a few days with the hotfix) and the second is artifacts in the matte/shadow render element. This render element is a bit tricky to calculate in a consistent way; we have the code working but it wasn't tested well enough to go into the official update now.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #32
      Originally posted by vlado View Post
      The second is artifacts in the matte/shadow render element.
      Is this specific for GPU or for CPU as well?
      https://www.behance.net/Oliver_Kossatz

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      • #33
        We have the matte/shadow render element on CPU only. It can be easily simulated by dividing the lighting by the shadow render elements and inverting the result.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #34
          Fantastic update

          I'm using Viewport IPR and am desperate for a region render in that mode. Is that a possibility ?
          Jez

          ------------------------------------
          3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
          Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

          Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
          ---- Updated 06/09/23 -------

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          • #35
            Originally posted by vlado View Post
            Hm, that's a very good observation Thanks for the pointer. Will think of ways to improve this. Maybe the default time limit generally needs to be zero.

            Best regards,
            Vlado
            I always changing this to zero too. I think Zero makes much more sense.
            AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 11 Pro
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            • #36
              One question Vlado. IPR in viewport looks insteresting, but I always use VFB color settings to color correct final image. Cant find those settings in IPR viewport. Is there a way how to change this or at least use settings from VFB? Looks like viewport IPR compelety ignore them.
              AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 11 Pro
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              • #37
                My guess is the Viewport IPR feature, is relying on a feature, built into Max, and IPR in the viewport, while a handy feature, would be, at least for me, ONLY for preview purposes and if you really want to use the VFB controls for colour correcting the image, then if I were you, I would use Viewport IPR. If I am wrong, then please feel free to correct me. I don't know it al and I don't pretend to

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                • #38
                  We are thinking about the best way to use CC in the Viewport IPR, so it will come to you at some point.
                  If it was that easy, it would have already been done

                  Peter Matanov
                  Chaos

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                  • #39
                    Originally posted by vlado View Post
                    No, not really; the engines are way too different. V-Ray already had the speed, we just needed to optimize parts of the code so that updated pixels can be shown on the screen as quickly as possible, and improve the preview of the light cache to show something more meaningful. (Where "just" actually means quite a lot of work )

                    Best regards,
                    Vlado
                    Interesting, thanks Vlado. The IPR is definitely way more responsive now, even on my 4790k at home. My main reason for switching to Corona for private work was because of the IPR responsiveness which is much needed when you're a shading/lighting artist. Now that reason is no longer valid..
                    CGI Artist @ Staud Studios

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                    • #40
                      Out of curiosity, what are the changes made to the IPR to get it faster? What is the reason for the major speedup?
                      https://www.behance.net/Oliver_Kossatz

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                      • #41
                        With the new Update are teh RX cores utilized yet?

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                        • #42
                          If you mean the RT cores - not yet. It's not up to us at the moment. You can take full advantage of the CUDA cores in the new RTX cards.
                          If it was that easy, it would have already been done

                          Peter Matanov
                          Chaos

                          Comment


                          • #43
                            Originally posted by Jiri.Matys View Post
                            One question Vlado. IPR in viewport looks insteresting, but I always use VFB color settings to color correct final image. Cant find those settings in IPR viewport. Is there a way how to change this or at least use settings from VFB? Looks like viewport IPR compelety ignore them.
                            Please, can someone answer this? Thank you.
                            AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 11 Pro
                            ---------------------------
                            2D | 3D | web | video
                            jiri.matys@gmail.com
                            ---------------------------
                            https://gumroad.com/jirimatys
                            https://www.artstation.com/jiri_matys
                            https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
                            https://www.instagram.com/jiri.matys_cgi/
                            https://www.behance.net/Jiri_Matys
                            https://cz.linkedin.com/in/jiří-matys-195a41a0

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                            • #44
                              Originally posted by Jiri.Matys View Post

                              Please, can someone answer this? Thank you.
                              Yes, a couple of posts after the original question.

                              Originally posted by slizer View Post
                              We are thinking about the best way to use CC in the Viewport IPR, so it will come to you at some point.
                              If it was that easy, it would have already been done

                              Peter Matanov
                              Chaos

                              Comment


                              • #45
                                Oh, ok, thank you. Dont know it was the answer to this. Great, thank you.
                                AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 11 Pro
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                                https://www.artstation.com/jiri_matys
                                https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
                                https://www.instagram.com/jiri.matys_cgi/
                                https://www.behance.net/Jiri_Matys
                                https://cz.linkedin.com/in/jiří-matys-195a41a0

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