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V-Ray Next Update 3 hotfix 1 available for download (Next 3.1)

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  • V-Ray Next Update 3 hotfix 1 available for download (Next 3.1)

    V-Ray Next Update 3.1 is now available for download from our website.

    Important changes:
    • Few fixes for the Adaptive Dome Light in V-Ray GPU that should clear all common artifact cases. Multiple ADLs, Shadow and Matte Shadow REs issues are still to be addressed.
    • Refractions and the effects caused by them will be a little brighter than before (everything related should compose back as expected).
    • (check the screenshots below) “Affect specular” OFF in VRayLights now removes all reflections of the respective light. “Affect reflections” OFF now removes only the clear reflections (non-glossy) of the respective light.

    Change log in the Docs

    Full change log:

    Build 4.30.01 (V-Ray Next, update 3.1) (17 December 2019)
    ==============

    Modified features:
    (*) V-Ray: Print a warning when having memory frame buffer disabled and no output directory set;
    (*) .vrscene exporter: Export Check for missing assets option;
    (*) Installer: Update Chaos License Server to 5.3.0 if needed;

    Bug fixes:
    (*) V-Ray: Artifacts with the Adaptive dome and trace sets;
    (*) V-Ray: Bitmaps are not loaded for VRayInstancer in IPR if its source object is hidden;
    (*) V-Ray: Thousands of warnings for invalid geometric normal flood on geometry shaded with hair material;
    (*) V-Ray GPU: Bitmaps are uploaded on every IPR update;
    (*) V-Ray GPU: Crash in IPR with On-demand mip-mapping mode when a Bitmap is linked to VRayMtl's Self-illumination;
    (*) V-Ray GPU: Crash with RTX in IPR mode when VRayFur source geometry is deleted;
    (*) V-Ray GPU: CUDA error 700 with UDIM textures for the last tiles;
    (*) V-Ray GPU: High CPU usage when rendering with RTX on;
    (*) V-Ray GPU: Incorrect VRaySpecular render element with VRayHairNextMtl (regression since 4.30.00);
    (*) V-Ray GPU: IFL textures do not load properly in IPR when OptiX on demand textures are used;
    (*) V-Ray GPU: Incorrect normals calculation with VRayMtl's Displacement;
    (*) V-Ray GPU: Show "Camera Map Per Pixel" map as compatible;
    (*) V-Ray GPU: Square artifacts in specular element in bucket mode with specific scene;
    (*) V-Ray GPU: Square artifacts with adaptive dome light;
    (*) V-Ray GPU: V-Ray Light Lister causes IPR to render black in specific scene with Skylight;
    (*) V-Ray GPU/V-Ray Cloud: VRayALSurfaceMtl General and Diffuse bump maps render the illuminated parts darker;
    (*) VFB: Main window closes after IPR stop with 3ds Max 2016 and older (since 4.30.00);
    (*) VRayHDRI: The "Filter mult" parameter has no effect on bump maps;
    (*) VRayOrnatrixMod: Crash with motion blur and dynamic tessellation;
    (*) VRayALSurfaceMtl: No Caustics received when sss mix is set to 1;
    (*) VRayALSurfaceMtl: Artifacts with Adaptive lights and Caustics;



    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

  • #2
    Thank you for the new update.
    Best regards,
    Jackie Teh
    --

    3ds max design 2023, V-Ray 6, Update 2.1 [6.20.06 build 00000]
    AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
    Website: https://www.sporadicstudio.com
    Email: info@sporadicstudio.com
    YouTube: https://www.youtube.com/c/SporadicStudio

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