V-Ray Next Update 3.1 is now available for download from our website.
Important changes:
Change log in the Docs
Full change log:
Build 4.30.01 (V-Ray Next, update 3.1) (17 December 2019)
==============
Modified features:
(*) V-Ray: Print a warning when having memory frame buffer disabled and no output directory set;
(*) .vrscene exporter: Export Check for missing assets option;
(*) Installer: Update Chaos License Server to 5.3.0 if needed;
Bug fixes:
(*) V-Ray: Artifacts with the Adaptive dome and trace sets;
(*) V-Ray: Bitmaps are not loaded for VRayInstancer in IPR if its source object is hidden;
(*) V-Ray: Thousands of warnings for invalid geometric normal flood on geometry shaded with hair material;
(*) V-Ray GPU: Bitmaps are uploaded on every IPR update;
(*) V-Ray GPU: Crash in IPR with On-demand mip-mapping mode when a Bitmap is linked to VRayMtl's Self-illumination;
(*) V-Ray GPU: Crash with RTX in IPR mode when VRayFur source geometry is deleted;
(*) V-Ray GPU: CUDA error 700 with UDIM textures for the last tiles;
(*) V-Ray GPU: High CPU usage when rendering with RTX on;
(*) V-Ray GPU: Incorrect VRaySpecular render element with VRayHairNextMtl (regression since 4.30.00);
(*) V-Ray GPU: IFL textures do not load properly in IPR when OptiX on demand textures are used;
(*) V-Ray GPU: Incorrect normals calculation with VRayMtl's Displacement;
(*) V-Ray GPU: Show "Camera Map Per Pixel" map as compatible;
(*) V-Ray GPU: Square artifacts in specular element in bucket mode with specific scene;
(*) V-Ray GPU: Square artifacts with adaptive dome light;
(*) V-Ray GPU: V-Ray Light Lister causes IPR to render black in specific scene with Skylight;
(*) V-Ray GPU/V-Ray Cloud: VRayALSurfaceMtl General and Diffuse bump maps render the illuminated parts darker;
(*) VFB: Main window closes after IPR stop with 3ds Max 2016 and older (since 4.30.00);
(*) VRayHDRI: The "Filter mult" parameter has no effect on bump maps;
(*) VRayOrnatrixMod: Crash with motion blur and dynamic tessellation;
(*) VRayALSurfaceMtl: No Caustics received when sss mix is set to 1;
(*) VRayALSurfaceMtl: Artifacts with Adaptive lights and Caustics;
Important changes:
- Few fixes for the Adaptive Dome Light in V-Ray GPU that should clear all common artifact cases. Multiple ADLs, Shadow and Matte Shadow REs issues are still to be addressed.
- Refractions and the effects caused by them will be a little brighter than before (everything related should compose back as expected).
- (check the screenshots below) “Affect specular” OFF in VRayLights now removes all reflections of the respective light. “Affect reflections” OFF now removes only the clear reflections (non-glossy) of the respective light.
Change log in the Docs
Full change log:
Build 4.30.01 (V-Ray Next, update 3.1) (17 December 2019)
==============
Modified features:
(*) V-Ray: Print a warning when having memory frame buffer disabled and no output directory set;
(*) .vrscene exporter: Export Check for missing assets option;
(*) Installer: Update Chaos License Server to 5.3.0 if needed;
Bug fixes:
(*) V-Ray: Artifacts with the Adaptive dome and trace sets;
(*) V-Ray: Bitmaps are not loaded for VRayInstancer in IPR if its source object is hidden;
(*) V-Ray: Thousands of warnings for invalid geometric normal flood on geometry shaded with hair material;
(*) V-Ray GPU: Bitmaps are uploaded on every IPR update;
(*) V-Ray GPU: Crash in IPR with On-demand mip-mapping mode when a Bitmap is linked to VRayMtl's Self-illumination;
(*) V-Ray GPU: Crash with RTX in IPR mode when VRayFur source geometry is deleted;
(*) V-Ray GPU: CUDA error 700 with UDIM textures for the last tiles;
(*) V-Ray GPU: High CPU usage when rendering with RTX on;
(*) V-Ray GPU: Incorrect VRaySpecular render element with VRayHairNextMtl (regression since 4.30.00);
(*) V-Ray GPU: IFL textures do not load properly in IPR when OptiX on demand textures are used;
(*) V-Ray GPU: Incorrect normals calculation with VRayMtl's Displacement;
(*) V-Ray GPU: Show "Camera Map Per Pixel" map as compatible;
(*) V-Ray GPU: Square artifacts in specular element in bucket mode with specific scene;
(*) V-Ray GPU: Square artifacts with adaptive dome light;
(*) V-Ray GPU: V-Ray Light Lister causes IPR to render black in specific scene with Skylight;
(*) V-Ray GPU/V-Ray Cloud: VRayALSurfaceMtl General and Diffuse bump maps render the illuminated parts darker;
(*) VFB: Main window closes after IPR stop with 3ds Max 2016 and older (since 4.30.00);
(*) VRayHDRI: The "Filter mult" parameter has no effect on bump maps;
(*) VRayOrnatrixMod: Crash with motion blur and dynamic tessellation;
(*) VRayALSurfaceMtl: No Caustics received when sss mix is set to 1;
(*) VRayALSurfaceMtl: Artifacts with Adaptive lights and Caustics;
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