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V-Ray 5, Beta - now available!

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  • V-Ray 5, Beta - now available!

    Hey guys,

    I'm excited to announce that we've just released the public beta of V-Ray 5!

    You can apply here to get your license - https://www.chaosgroup.com/vray/3ds-max/beta

    There is a separate forum section for the beta, where you can find information about all new major features - https://forums.chaosgroup.com/forum/...max-general-aa

    You can find the download links for your products in -
    https://my.chaosgroup.com/products

    I will paste only a bit of the change log, because it's huge

    Build 5.00.01 (V-Ray 5, Beta 1) (29 April 2020)
    ==============

    New features:
    (*) VFB2: Add entirely new implementation of VFB with integrated Layers compositing;
    (*) LightMix: Add support for lights post-processing in the VFB2;
    (*) V-Ray: Support for rendering in ACEScg color space with option to recognize the texture color space from the file name;
    (*) V-Ray Asset Browser: A material library browser utility for the V-Ray Material Library;
    (*) V-Ray Material Library: Add material library downloader working both standalone and as part of the installation;
    (*) V-Ray Material Preview: Render the material previews with a custom .vrscene;
    (*) VRayMtl: Add Coat and Sheen layers;
    (*) VRayMtl: Add simple presets;
    (*) VRayHairNextMtl: Add simple presets;
    (*) VRayCarPaintMtl2: Add new car paint material with more precise flakes filtering and reduced memory usage;
    (*) VRayUVWRandomizer: Add a texmap that should be used solely with the VRayBitmap's and VRayTriplanarTex's mapping source input with stochastic tiling support;
    (*) VRayMultiSubTex: Add randomized hue, saturation and gamma variance options;
    (*) VRayMultiSubTex: Add new Random by Face material ID/Object ID/Element modes;
    (*) VRayBitmap: Rename VRayHDRI to VRayBitmap;
    (*) VRayCompTex: Add new blending modes Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied;
    (*) VRayTriplanarTex: Ability to be used as Mapping source for VRayBitmap;
    (*) VRayPointCloudColor: Add a map that supports PointCloud Color Channel;
    (*) V-Ray: Improve precision when rendering large scenes;
    (*) V-Ray: MikkTSpace support for tangent normal maps;
    (*) V-Ray: New version notifications in the VFB2 and render settings About section;
    (*) V-Ray: Include the V-Ray AppSDK Python binding with the installation;
    (*) VRayLightSelect: Support for environment lighting;
    (*) Installer: New installer experience with integrated bundled products: Chaos License Server, Chaos Cloud client and V-Ray Material Library;
    (*) V-Ray GPU: Add support for Out-of-Core codepath;
    (*) V-Ray GPU: Support for 2D displacement;
    (*) V-Ray GPU: Rendering of Phoenix FD Particle Shader in Fog mode;
    (*) V-Ray GPU: Add support for OSL shaders;
    (*) V-Ray GPU: Add support for Cellular map;
    (*) V-Ray GPU: Add support for BerconTiles and Bercon Wood maps;
    (*) V-Ray GPU: Implement a per-device GPU memory tracker;
    (*) V-Ray GPU: Resumable rendering with progressive sampling;
    Last edited by matanov; 30-04-2020, 02:35 AM.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos
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