Hey guys,
I'm excited to announce that we've just released the public beta of V-Ray 5!
You can apply here to get your license - https://www.chaosgroup.com/vray/3ds-max/beta
There is a separate forum section for the beta, where you can find information about all new major features - https://forums.chaosgroup.com/forum/...max-general-aa
You can find the download links for your products in - https://my.chaosgroup.com/products
I will paste only a bit of the change log, because it's huge
Build 5.00.01 (V-Ray 5, Beta 1) (29 April 2020)
==============
New features:
(*) VFB2: Add entirely new implementation of VFB with integrated Layers compositing;
(*) LightMix: Add support for lights post-processing in the VFB2;
(*) V-Ray: Support for rendering in ACEScg color space with option to recognize the texture color space from the file name;
(*) V-Ray Asset Browser: A material library browser utility for the V-Ray Material Library;
(*) V-Ray Material Library: Add material library downloader working both standalone and as part of the installation;
(*) V-Ray Material Preview: Render the material previews with a custom .vrscene;
(*) VRayMtl: Add Coat and Sheen layers;
(*) VRayMtl: Add simple presets;
(*) VRayHairNextMtl: Add simple presets;
(*) VRayCarPaintMtl2: Add new car paint material with more precise flakes filtering and reduced memory usage;
(*) VRayUVWRandomizer: Add a texmap that should be used solely with the VRayBitmap's and VRayTriplanarTex's mapping source input with stochastic tiling support;
(*) VRayMultiSubTex: Add randomized hue, saturation and gamma variance options;
(*) VRayMultiSubTex: Add new Random by Face material ID/Object ID/Element modes;
(*) VRayBitmap: Rename VRayHDRI to VRayBitmap;
(*) VRayCompTex: Add new blending modes Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied;
(*) VRayTriplanarTex: Ability to be used as Mapping source for VRayBitmap;
(*) VRayPointCloudColor: Add a map that supports PointCloud Color Channel;
(*) V-Ray: Improve precision when rendering large scenes;
(*) V-Ray: MikkTSpace support for tangent normal maps;
(*) V-Ray: New version notifications in the VFB2 and render settings About section;
(*) V-Ray: Include the V-Ray AppSDK Python binding with the installation;
(*) VRayLightSelect: Support for environment lighting;
(*) Installer: New installer experience with integrated bundled products: Chaos License Server, Chaos Cloud client and V-Ray Material Library;
(*) V-Ray GPU: Add support for Out-of-Core codepath;
(*) V-Ray GPU: Support for 2D displacement;
(*) V-Ray GPU: Rendering of Phoenix FD Particle Shader in Fog mode;
(*) V-Ray GPU: Add support for OSL shaders;
(*) V-Ray GPU: Add support for Cellular map;
(*) V-Ray GPU: Add support for BerconTiles and Bercon Wood maps;
(*) V-Ray GPU: Implement a per-device GPU memory tracker;
(*) V-Ray GPU: Resumable rendering with progressive sampling;
I'm excited to announce that we've just released the public beta of V-Ray 5!
You can apply here to get your license - https://www.chaosgroup.com/vray/3ds-max/beta
There is a separate forum section for the beta, where you can find information about all new major features - https://forums.chaosgroup.com/forum/...max-general-aa
You can find the download links for your products in - https://my.chaosgroup.com/products
I will paste only a bit of the change log, because it's huge
Build 5.00.01 (V-Ray 5, Beta 1) (29 April 2020)
==============
New features:
(*) VFB2: Add entirely new implementation of VFB with integrated Layers compositing;
(*) LightMix: Add support for lights post-processing in the VFB2;
(*) V-Ray: Support for rendering in ACEScg color space with option to recognize the texture color space from the file name;
(*) V-Ray Asset Browser: A material library browser utility for the V-Ray Material Library;
(*) V-Ray Material Library: Add material library downloader working both standalone and as part of the installation;
(*) V-Ray Material Preview: Render the material previews with a custom .vrscene;
(*) VRayMtl: Add Coat and Sheen layers;
(*) VRayMtl: Add simple presets;
(*) VRayHairNextMtl: Add simple presets;
(*) VRayCarPaintMtl2: Add new car paint material with more precise flakes filtering and reduced memory usage;
(*) VRayUVWRandomizer: Add a texmap that should be used solely with the VRayBitmap's and VRayTriplanarTex's mapping source input with stochastic tiling support;
(*) VRayMultiSubTex: Add randomized hue, saturation and gamma variance options;
(*) VRayMultiSubTex: Add new Random by Face material ID/Object ID/Element modes;
(*) VRayBitmap: Rename VRayHDRI to VRayBitmap;
(*) VRayCompTex: Add new blending modes Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied;
(*) VRayTriplanarTex: Ability to be used as Mapping source for VRayBitmap;
(*) VRayPointCloudColor: Add a map that supports PointCloud Color Channel;
(*) V-Ray: Improve precision when rendering large scenes;
(*) V-Ray: MikkTSpace support for tangent normal maps;
(*) V-Ray: New version notifications in the VFB2 and render settings About section;
(*) V-Ray: Include the V-Ray AppSDK Python binding with the installation;
(*) VRayLightSelect: Support for environment lighting;
(*) Installer: New installer experience with integrated bundled products: Chaos License Server, Chaos Cloud client and V-Ray Material Library;
(*) V-Ray GPU: Add support for Out-of-Core codepath;
(*) V-Ray GPU: Support for 2D displacement;
(*) V-Ray GPU: Rendering of Phoenix FD Particle Shader in Fog mode;
(*) V-Ray GPU: Add support for OSL shaders;
(*) V-Ray GPU: Add support for Cellular map;
(*) V-Ray GPU: Add support for BerconTiles and Bercon Wood maps;
(*) V-Ray GPU: Implement a per-device GPU memory tracker;
(*) V-Ray GPU: Resumable rendering with progressive sampling;