Hi all, there is a new hotfix (2) of V-Ray 5. We had to fit in some more urgent fixes. Changelog follows:
Build 5.00.05 (V-Ray 5, hotfix 2) (29 July 2020)
==============
Modified features:
(*) New VFB: Max Script access for OCIO settings with vfbcontrol;
(*) V-Ray scene converter: Converting CoronaBumpConverter to VRayColor2Bump;
Bug fixes:
(*) V-Ray: An error is printed when rendering with disabled memory frame buffer option;
(*) V-Ray: Auto white balance renders differently when transferred to camera;
(*) V-Ray: Missing plugin error when loading scene saved with hotfix 1;
(*) V-Ray: More noise occurs with Blue noise sampling enabled for grid volumes;
(*) V-Ray: Crash with a specific scene upon opening in 3ds Max 2021, 2020, 2019;
(*) V-Ray GPU: Matte objects' primary Visibility is not working correctly;
(*) V-Ray GPU: The VRayEnvironmentFog parameters (which are last on the list) are applied to all fogs;
(*) VRayDirt: Ambient + inner occlusion mode results are darker than they should be;
(*) New VFB: An error is printed when rendering with disabled memory frame buffer option;
(*) New VFB: Avoid IPR restart on zoom, resize and side panels collapse;
(*) New VFB: Crash when opening old scene with empty VFB2 OCIO settings;
(*) New VFB: Window position can not be saved on a non-primary monitor;
(*) New VFB: Window position is offset on rendering after every scene reset when the persistent settings are saved with collapsed history menu;
Best regards,
Alexander
Build 5.00.05 (V-Ray 5, hotfix 2) (29 July 2020)
==============
Modified features:
(*) New VFB: Max Script access for OCIO settings with vfbcontrol;
(*) V-Ray scene converter: Converting CoronaBumpConverter to VRayColor2Bump;
Bug fixes:
(*) V-Ray: An error is printed when rendering with disabled memory frame buffer option;
(*) V-Ray: Auto white balance renders differently when transferred to camera;
(*) V-Ray: Missing plugin error when loading scene saved with hotfix 1;
(*) V-Ray: More noise occurs with Blue noise sampling enabled for grid volumes;
(*) V-Ray: Crash with a specific scene upon opening in 3ds Max 2021, 2020, 2019;
(*) V-Ray GPU: Matte objects' primary Visibility is not working correctly;
(*) V-Ray GPU: The VRayEnvironmentFog parameters (which are last on the list) are applied to all fogs;
(*) VRayDirt: Ambient + inner occlusion mode results are darker than they should be;
(*) New VFB: An error is printed when rendering with disabled memory frame buffer option;
(*) New VFB: Avoid IPR restart on zoom, resize and side panels collapse;
(*) New VFB: Crash when opening old scene with empty VFB2 OCIO settings;
(*) New VFB: Window position can not be saved on a non-primary monitor;
(*) New VFB: Window position is offset on rendering after every scene reset when the persistent settings are saved with collapsed history menu;
Best regards,
Alexander