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V-Ray 5, update 1 hotfix 1 now available (5.1.1)

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  • V-Ray 5, update 1 hotfix 1 now available (5.1.1)

    Hey guys,

    V-Ray 5, update 1 hotfix 1 (V-Ray 5.1.1) is now available for download from our website.


    Build 5.1.01 Date 17 March, 2021 Change log:

    Modified features


    V-Ray GPU
    • Out-of-core improved IPR update;
    • Print device info for GPU Light cache;
    V-Ray Cloud/V-Ray Standalone
    • Faster initialization of meshes with static 3D displacement;
    VRayCryptoMatte
    • Add ability to work with VRaySwitchMtl;
    • Add ability for Cryptomatte to read Multi/Sub-object materials;
    VRayMtl
    • Expose the VRayMtl thin-walled refraction option in the UI;
    .vrscene exporter
    • Multiple standard cameras export;
    V-Ray Material library browser
    • Fix issue with recursive search in the refresher script;

    Bug fixes

    V-Ray
    • Crash rendering scene with ForestPro 7;
    • Crash when a VRayBumpMtl is applied on an object and another VRayBumpMtl is used as an Override Mtl;
    • Error building Embree voxel tree when "Conserve memory" is enabled in certain scenes;
    • Increased memory consumption with displacement in specific cases;
    • No illumination on surrounding geometry from PhoenixFD/VRayVolumeGrid's Fire Lights;
    • Underwater lighting is missing when the camera is under the water;
    V-Ray IPR
    • Incorrect rendering during IPR when switching from None to Volumetric/SSS translucency in VRayMtl;
    • VRayPhysicalCamera Tilt & Shift is incorrect since 5.1.00;
    V-Ray GPU
    • Crash with big light cache subdivs;
    • Texture on objects with normal displacement appear smudged with on-demand mip-mapping;
    VRayCryptoMatte
    • Regression with node custom attributes;
    VRayDisplacementMod
    • Crash with on specific geometry with Editable poly modifier;
    VRayICC
    • .icc files are not loaded through the DR assets transferring;
    VRayLight
    • Random modes for textures applied to VRayLight copies produce non-randomized lighting;
    VRayMtl
    • Crash when setting reflection/refraction depth too high;
    VRayProxy
    • Animated Alembic files do not show animation in viewport;
    • Newly created proxies with "preview from file" use the default cube for viewport selection instead of the preview geometry;
    VRayUVWRandomizer
    • Crash when switching between different texture instances;
    .vrscene exporter
    • Archive as ZIP is greyed out if we open another scene to export;
    • Archiving to zip or directory merges the assets instead of overriding them;
    • Missing geometry in exported scenes when there is a VRayDistanceTex and VRayDisplacementMod on EditablePoly;
    • Tile UV mapping of Bercon Tiles is not working properly;
    V-Ray Material library browser
    • "Open ME on apply" doesn't work with drag&drop;
    • "Use Real World Scale" doesn't work with user added libraries;
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos
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