Hey guys,
V-Ray 5, update 1 hotfix 1 (V-Ray 5.1.1) is now available for download from our website.
Build 5.1.01 Date 17 March, 2021 Change log:
Modified features
V-Ray GPU
Bug fixes
V-Ray
V-Ray 5, update 1 hotfix 1 (V-Ray 5.1.1) is now available for download from our website.
Build 5.1.01 Date 17 March, 2021 Change log:
Modified features
V-Ray GPU
- Out-of-core improved IPR update;
- Print device info for GPU Light cache;
- Faster initialization of meshes with static 3D displacement;
- Add ability to work with VRaySwitchMtl;
- Add ability for Cryptomatte to read Multi/Sub-object materials;
- Expose the VRayMtl thin-walled refraction option in the UI;
- Multiple standard cameras export;
- Fix issue with recursive search in the refresher script;
Bug fixes
V-Ray
- Crash rendering scene with ForestPro 7;
- Crash when a VRayBumpMtl is applied on an object and another VRayBumpMtl is used as an Override Mtl;
- Error building Embree voxel tree when "Conserve memory" is enabled in certain scenes;
- Increased memory consumption with displacement in specific cases;
- No illumination on surrounding geometry from PhoenixFD/VRayVolumeGrid's Fire Lights;
- Underwater lighting is missing when the camera is under the water;
- Incorrect rendering during IPR when switching from None to Volumetric/SSS translucency in VRayMtl;
- VRayPhysicalCamera Tilt & Shift is incorrect since 5.1.00;
- Crash with big light cache subdivs;
- Texture on objects with normal displacement appear smudged with on-demand mip-mapping;
- Regression with node custom attributes;
- Crash with on specific geometry with Editable poly modifier;
- .icc files are not loaded through the DR assets transferring;
- Random modes for textures applied to VRayLight copies produce non-randomized lighting;
- Crash when setting reflection/refraction depth too high;
- Animated Alembic files do not show animation in viewport;
- Newly created proxies with "preview from file" use the default cube for viewport selection instead of the preview geometry;
- Crash when switching between different texture instances;
- Archive as ZIP is greyed out if we open another scene to export;
- Archiving to zip or directory merges the assets instead of overriding them;
- Missing geometry in exported scenes when there is a VRayDistanceTex and VRayDisplacementMod on EditablePoly;
- Tile UV mapping of Bercon Tiles is not working properly;
- "Open ME on apply" doesn't work with drag&drop;
- "Use Real World Scale" doesn't work with user added libraries;