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V-Ray 5, update 1 hotfix 2 now available (5.1.2)

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  • V-Ray 5, update 1 hotfix 2 now available (5.1.2)

    Hey guys,

    V-Ray 5, update 1 hotfix 2 (V-Ray 5.1.2) is now available for download from our website.


    New features


    V-Ray
    • Add support for 3ds Max 2022. The installation is now using the Autodesk plugin package;
    V-Ray GPU
    • Add absorption color for the Volume Grid;

    Modified features


    V-Ray GPU
    • Support for motion blur for the Chaos Phoenix's Particle Shader;

    V-Ray GPU IPR
    • Slow GPU LC preview when moving the scene during rendering;
    New VFB
    • Implement vfbcontrol history options;
    • Shift "Render" button for "Render last" function;
    VRayMtl
    • The fog color should be enabled in Thin-walled mode;
    VRayUVWRandomizer
    • Incorrect textures previews (produces black solid color) in slate material editor;
    .vrscene exporter
    • Export scene offset = ON;
    Bug fixes


    V-Ray
    • Crash when rendering with wrong version DR server;
    V-Ray IPR
    • Crash when consecutively hiding multiple imported identical Cosmos assets during rendering;
    V-Ray GPU
    • 3ds Max freezes when there isn't enough VRAM and GPU Light Cache is enabled;
    • Adaptive lights grid renders visible artifacts;
    • Crash with GPU Light Cache in hybrid mode after adding/removing light;
    • Crash with VRayCarPaintMtl with flake size = 0;
    • ETA is missing while rendering using GPU Light Cache;
    • Objects are missing with GPU Light Cache enabled;
    • Specific opacity texture is rendered incorrectly with On-demand mipmapping;
    V-Ray GPU IPR
    • Crash with GPU Light Cache;
    • Crash with RTX when deleting VRayDisplacementMod's texmap during rendering;
    • Light cache is not shown during calculation phase with viewport IPR;
    • Undoing/redoing hide operations of multiple proxies during rendering causes crashes or endless kernel compilation;
    • Unhandled exception in "Preparing direct light manager" when starting DR session;

    V-Ray Cloud
    • Forest Boundary Checking Edge mode doesn't render as expected;
    VRayLight
    • Disc lights produce noisy shadows with Brute Force GI engine;
    VRayMtl
    • Material with thin translucency renders transparent inside VRay2SidedMtl;
    • Missing highlight with thin-walled glossy refraction;
    • Outlines appear at the edges of opacity maps;
    • Wrong result with refraction glossiness values below 0.78;
    .vrscene exporter
    • Missing bump in OSL shaders;
    Cosmos browser
    • High CPU usage when the Chaos Cosmos Browser Service is not running;
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos
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