Hey guys,
V-Ray 5, update 1 hotfix 2 (V-Ray 5.1.2) is now available for download from our website.
New features
V-Ray
Modified features
V-Ray GPU
V-Ray GPU IPR
V-Ray
V-Ray Cloud
V-Ray 5, update 1 hotfix 2 (V-Ray 5.1.2) is now available for download from our website.
New features
V-Ray
- Add support for 3ds Max 2022. The installation is now using the Autodesk plugin package;
- Add absorption color for the Volume Grid;
Modified features
V-Ray GPU
- Support for motion blur for the Chaos Phoenix's Particle Shader;
V-Ray GPU IPR
- Slow GPU LC preview when moving the scene during rendering;
- Implement vfbcontrol history options;
- Shift "Render" button for "Render last" function;
- The fog color should be enabled in Thin-walled mode;
- Incorrect textures previews (produces black solid color) in slate material editor;
- Export scene offset = ON;
V-Ray
- Crash when rendering with wrong version DR server;
- Crash when consecutively hiding multiple imported identical Cosmos assets during rendering;
- 3ds Max freezes when there isn't enough VRAM and GPU Light Cache is enabled;
- Adaptive lights grid renders visible artifacts;
- Crash with GPU Light Cache in hybrid mode after adding/removing light;
- Crash with VRayCarPaintMtl with flake size = 0;
- ETA is missing while rendering using GPU Light Cache;
- Objects are missing with GPU Light Cache enabled;
- Specific opacity texture is rendered incorrectly with On-demand mipmapping;
- Crash with GPU Light Cache;
- Crash with RTX when deleting VRayDisplacementMod's texmap during rendering;
- Light cache is not shown during calculation phase with viewport IPR;
- Undoing/redoing hide operations of multiple proxies during rendering causes crashes or endless kernel compilation;
- Unhandled exception in "Preparing direct light manager" when starting DR session;
V-Ray Cloud
- Forest Boundary Checking Edge mode doesn't render as expected;
- Disc lights produce noisy shadows with Brute Force GI engine;
- Material with thin translucency renders transparent inside VRay2SidedMtl;
- Missing highlight with thin-walled glossy refraction;
- Outlines appear at the edges of opacity maps;
- Wrong result with refraction glossiness values below 0.78;
- Missing bump in OSL shaders;
- High CPU usage when the Chaos Cosmos Browser Service is not running;