Hey guys,
V-Ray 5, update 1 hotfix 3 (V-Ray 5.1.3) is now available for download from our website.
New features:
New VFB
New VFB
V-Ray
V-Ray 5, update 1 hotfix 3 (V-Ray 5.1.3) is now available for download from our website.
New features:
New VFB
- Implement a functionality for adding VFB color corrections to all render channels with "Separate render channels" output; - yes, we will add the same function for the manual saving in VFB as well.
New VFB
- Sort the channels in the LightMix UI alphabetically;
- LightMix should not reset values whenever possible;
- Print warning for Blur value of Bitmap maps during the Submit to Chaos Cloud rendering analisys;
- Print a warning for modified texture blurriness value during the Submit to Chaos Cloud rendering analisys;
- Include V-Ray App SDK Python 3 binding in the installation;
- Replace the 'Particle Mode' of the Volumetric Shader with single sample probabilistic shade;
V-Ray
- Crash in the compact material editor with Shell materials;
- Crash on closing 3ds Max 2022;
- DR option Restart servers on render end is not loaded properly (since V-Ray 5, update 1.2);
- Loading a scene from the VFB history fails to load the units from the file;
- Crash after render to texture while viewport IPR is running;
- Crash when adjusting TextMap during rendering;
- Crash when calculating VRayLightMeter/texture baking during rendering;
- Crash when rendering with specific Forest Pack scene having Corona material;
- Viewport IPR Safe Frame differences with 3ds Max 2022 hotfix 1;
- The entire render is restarted when Region render is stopped;
- "vfbcontrol #loadimage" returns control back to the caller before the image is loaded;
- VFB window moves when loading different sized images on 4K monitors
- Test resolution cuts rendered image in the 3ds Max native frame buffer;
- Significant slowdown when saving a scene, when the Cosmos communication is blocked by firewall;
- The Cosmos browser slows down 3ds Max startup when Internet connection is absent;
- Options for disabling texture filtering are ignored;
- User tags do not work in file names;
- Duplicated slots in Slate Material Editor;
- Crash when trying to use Cryptomatte mask in .vrimgs with duplicated Cryptomatte elements;
- Wrong cryptomatte manifest if geometries have unsupported symbols in their name;
- Adaptive dome light artifacts in scene with V-Ray Dome and multiple IES lights; - this fix will also speed up rendering with ADL up to 30% in some cases!
- Crash when enabling Tessellate Hair with Alembic hairs and VRayVRMat material;
- The results with colored transparency/absorption are incorrect in Volumetric Geometry mode;
- Colored lines and artifacts are produced over the z-depth image;
- Negative texture values are clamped when plugged in a Composite map and in a V-Ray Displacement node;
- Blurry results with the NVIDIA AI denoiser;
- Chaos Cosmos service check if running is incorrect;