Hello,
V-Ray 5, update 2 is now available for download from our website.
New key features:
V-Ray Decal - Project V-Ray Decal onto surfaces at any angle without extra UVW work or disturbing any underlying materials for quickly making anything from IndyCars and container labels to cracks, stains and scratches. (how to use V-Ray Decal)
Sharpen/Blur layer in V-Ray Frame Buffer - V-Ray 5’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max.
Chaos Cosmos materials - More than 200 free, high-quality materials have been added to Chaos Cosmos. Just drag & drop onto surfaces for immediate use and adjust them as you’d like. For more information, see the Chaos Cosmos Browser page.
V-Ray Instancer lights distribution - More versatile ways of distributing lights in the scene. Instance your lights based on any kind of particle system.
Atmospheric light contribution control - Improved control to speed up your lighting setup. Easily tweak how much an individual light illuminates the environment fog around it.
Extended material override - In addition to update 1's extensive global override functions, you can now preserve a scene's materials' original reflection, coat, sheen, and displacement. See more at the Global Switches page.
Extended V-Ray Dirt - New advanced options in VRayDirt ensure precise and agile control over weathering effects.
Chaos Cloud updates - An improved cloud rendering experience to speed up project delivery. Displacement is now consistent with V-Ray for 3ds Max, and we've added initial support for SiNi scatter and Anima 4D. See all supported features in Chaos Cloud here.
Once again I've highlighted some other interesting additions that deserve attention from the release notes:
Official release, update 2 (Oct 26, 2021) (full release notes)
New features:
VRayDecal
V-Ray, VRayMultiSubTex, VRayTriplanarTex, V-Ray GPU
V-Ray 5, update 2 is now available for download from our website.
New key features:
V-Ray Decal - Project V-Ray Decal onto surfaces at any angle without extra UVW work or disturbing any underlying materials for quickly making anything from IndyCars and container labels to cracks, stains and scratches. (how to use V-Ray Decal)
Sharpen/Blur layer in V-Ray Frame Buffer - V-Ray 5’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max.
Chaos Cosmos materials - More than 200 free, high-quality materials have been added to Chaos Cosmos. Just drag & drop onto surfaces for immediate use and adjust them as you’d like. For more information, see the Chaos Cosmos Browser page.
V-Ray Instancer lights distribution - More versatile ways of distributing lights in the scene. Instance your lights based on any kind of particle system.
Atmospheric light contribution control - Improved control to speed up your lighting setup. Easily tweak how much an individual light illuminates the environment fog around it.
Extended material override - In addition to update 1's extensive global override functions, you can now preserve a scene's materials' original reflection, coat, sheen, and displacement. See more at the Global Switches page.
Extended V-Ray Dirt - New advanced options in VRayDirt ensure precise and agile control over weathering effects.
Chaos Cloud updates - An improved cloud rendering experience to speed up project delivery. Displacement is now consistent with V-Ray for 3ds Max, and we've added initial support for SiNi scatter and Anima 4D. See all supported features in Chaos Cloud here.
Once again I've highlighted some other interesting additions that deserve attention from the release notes:
Official release, update 2 (Oct 26, 2021) (full release notes)
New features:
VRayDecal
- An easy way of projecting one material on top of another;
- Add contribution per light for atmospherics;
- Cosmos Materials support; // Mind that this will be the distribute channel for V-Ray materials from Chaos from now on. There will be no further development on V-Ray Material Library.
- Override material preserve functionality option for material displacement;
- Override material preserve functionality option for Reflection/Coat/Sheen;
- Curvature texture support for isolating Convex or Concave values;
- VRayBlendMtl material to blend the displacement maps of the sub-materials;
- Add support for animation exporting for the OSL plugin in Max;
- Implement the thin-walled mode of the VRayMtl on the GPU;
- Implement the new volumetric translucency modes of the VRayMtl on the GPU;
- Lights as source objects for the VRayInstancer; // For light instancing with Forest Pack, you'll need an updated FP plugin (expect news from iToo)
- SiNi Software scattering plugins export; // An updated versions of SiNi plugins is needed.
- Anima 4D characters support for V-Ray GPU and Chaos Cloud; // As an initial implementation exported vrscenes might become big and slow to upload. This will be improved for future versions.
- Dot-delimited frame number option in VRayStandalone;
- Initial USD support in VRayScene node; // Viewport preview and rendering of USD files is now supported. We are working on expanding the possibilities around USD workflows in the future.
- Add a Sharpen/Blur post effect layer;
- Integrate rendering log in the new frame buffer;
- Option to create an "effectsResult" channel when only Lens Effects layer is enabled (no Denoiser);
- Option to bake Lens Effects intensity into the Glare channel;
- Add an option for adding VFB color corrections to all render channels when saving to separate files;
- Add option to set shortcuts for all VFB2 menu items;
- Batch image processing in VFB2 for vrimg files; // We plan to develop this further based on your requests.
- Ability to add color corrections to the VFB Background layer
- Support for Creases modifier with VRayDisplacementMod subdivision;
V-Ray, VRayMultiSubTex, VRayTriplanarTex, V-Ray GPU
- Extend the randomization options in VRayMultiSubTex;
- Implement support for the total lighting render element;
- Support for Sparse Volumes on GPU using Nvidia's NanoVDB library;
- Expose IES light shape and size to MAXScript;
- Element recognition in VRayProxy;
- Support for camera shaders;
- Add Absorption color for the Volumetric Shader for CPU rendering;
- Cryptomatte with progressive sampling;
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