Here is our last release for this year, happy holidays to all!
V-Ray 5, update 2 hotfix 2 (V-Ray 5.2.2) is now available for download from our website.
New Features
V-Ray, VRayPhysicalCamera, V-Ray GPU
V-Ray
V-Ray
V-Ray 5, update 2 hotfix 2 (V-Ray 5.2.2) is now available for download from our website.
New Features
V-Ray, VRayPhysicalCamera, V-Ray GPU
- Support for the texture mode of the lens distortion option in 3ds Max's Physical camera and VRayPhysicalCamera;
- VRayCryptomatte support for Refraction and Reflection; (don't forget to switch Affect All Channels for the materials you need)
V-Ray
- Add a "Manage Chaos License Server" button in Settings;
- Add a warning in the Analyze exporter tool about gif assets;
- Integrate the new RailClone API additions allowing non-geometric (light) objects instancing;
- Support for modifiers which affect Railclone objects in Standalone and Cloud;
- Add an option for V-Ray GPU IPR to use the Render states/counts/iterations/modes instead of the viewport ones;
- Add an option for backface projection in VRayDecal;
- Improve VRayDecal viewport representation;
- VRayDecal to respect bounding box positions for ordering;
- Animatable VRayDecal parameters;
- Support for Phoenix Simulators and Particle Shaders in the V-Ray Atmosphere RE with V-Ray GPU;
- Reduce kernel compilation times by up to 60%;
- Change the default Compensate Energy in VRayHairNextMtl to OFF;
- V-Ray lights' settings to be set to default value with right click on the spinners;
- In creation mode the V-Ray light should inherit the parameter values of the previously edited light;
V-Ray
- UDIM textures with more than 99 tiles in one dimension do not work;
- Mapped fog color is not preserved on export with Preserve refraction in OverrideMtl;
- Uninstallation of Chaos Thumbnail Handler may cause errors if it fails to complete fast enough;
- Multiple VRayFastSSS2 materials do not export properly when they use the same VRayColor2Bump texture;
- Crash when changing decal angle parameters in Max 2019;
- VRaySoftbox's gradient handles are linked;
- Spinner controls steps in the plugins with Qt native UI are not adaptive;
- Anima characters not following walkway path on scene export;
- Switching between two instances of VRayBitmap does not update all parameters in the Compact editor;
- Wrong Lens Effects with Denoiser and Sharpen/Blur layers on big resolutions;
- 3ds max 2017 crash when creating lights from VRayToolbar;
- Anima Rigged characters' textures not rendering properly;
- Crash when using VRayDecal and Cryptomatte Render Elements;
- Closing the render settings window while GPU IPR is running resets Test resolution;
- The selected color space for OCIO is blank when using specific modified OCIO file in 3dsmax 2019;
- V-Ray not utilizing more than 64 threads in some cases on Windows 11;
- Bump is reversed in reflections;
- Create a new material library from a .max file doesn't work;
- Black Light Cache prepass on high resolution renders;
- VRayDecal doesn't work with VRayFur and Ornatrix in V-Ray GPU;
- Different GI results with enable/disable render elements and HairNextMtl;
- Textured VRayDecal does not work with on-demand-mip-mapped mode ;
- The LPE don't capture the scattered self illumination of the EnvironmentFog or the VolumeGrid;
- Crash with multiple instances of VRayDecal;
- Crash in V-Ray GPU IPR when moving camera;
- GPU Light cache freezes with certain scanned materials;
- Memory leak with Light Cache Subdivs;
- Increasing the GI depth during GPU interactive rendering causes a crash with specific scenes;
- The Light Mix render element does not work correctly on GPU when the camera Auto Exposure is enabled;
- Issues with Anti-aliasing (bucket sampler only) when using VRayCryptomatte mask and Multi/Sub-object material assigned to single object;
- VRayDecal V-Ray GPU IPR crash related to include/exclude lists
- VRayDecal doesn't work with texture randomizations;
- Composite map as a VRayDecal mask does not render on scene open;
- VFB1 history right click menu is bugged;
- Wrong tooltips with VRayMDLMtl;
- VRayIES lights custom shape override is not working when scene is reloaded;
- Dome light is created with wrong multiplier after scene reset;
- Wrong VRayLight type when picking different light from VRayToolbar while in creation mode;
- Dome light with units different from "Default" renders differently from the production renderer;
- Crash during rendering the Helicopter Cosmos Asset and a Volume with Ray-traced scattering enabled;
- Memory leak of the uvw and nonDisplacedVertices buffers when rendering in mesh modes;
- Enabling one of the new Translucency modes of the BRDFVRayMtl during interactive rendering causes issues;