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V-Ray 5, update 2 hotfix 2 - now available (5.2.2)

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  • V-Ray 5, update 2 hotfix 2 - now available (5.2.2)

    Here is our last release for this year, happy holidays to all!

    V-Ray 5, update 2 hotfix 2 (V-Ray 5.2.2) is now available for download from our website.

    New Features

    V-Ray, VRayPhysicalCamera, V-Ray GPU
    • Support for the texture mode of the lens distortion option in 3ds Max's Physical camera and VRayPhysicalCamera;
    V-Ray
    • VRayCryptomatte support for Refraction and Reflection; (don't forget to switch Affect All Channels for the materials you need)
    Modified Features

    V-Ray
    • Add a "Manage Chaos License Server" button in Settings;
    • Add a warning in the Analyze exporter tool about gif assets;
    • Integrate the new RailClone API additions allowing non-geometric (light) objects instancing;
    • Support for modifiers which affect Railclone objects in Standalone and Cloud;
    • Add an option for V-Ray GPU IPR to use the Render states/counts/iterations/modes instead of the viewport ones;
    V-Ray, V-Ray GPU
    • Add an option for backface projection in VRayDecal;
    • Improve VRayDecal viewport representation;
    • VRayDecal to respect bounding box positions for ordering;
    • Animatable VRayDecal parameters;
    • Support for Phoenix Simulators and Particle Shaders in the V-Ray Atmosphere RE with V-Ray GPU;
    V-Ray GPU
    • Reduce kernel compilation times by up to 60%;
    V-Ray Hair Mtl
    • Change the default Compensate Energy in VRayHairNextMtl to OFF;
    V-Ray Light
    • V-Ray lights' settings to be set to default value with right click on the spinners;
    • In creation mode the V-Ray light should inherit the parameter values of the previously edited light;
    Bug Fixes

    V-Ray
    • UDIM textures with more than 99 tiles in one dimension do not work;
    • Mapped fog color is not preserved on export with Preserve refraction in OverrideMtl;
    • Uninstallation of Chaos Thumbnail Handler may cause errors if it fails to complete fast enough;
    • Multiple VRayFastSSS2 materials do not export properly when they use the same VRayColor2Bump texture;
    • Crash when changing decal angle parameters in Max 2019;
    • VRaySoftbox's gradient handles are linked;
    • Spinner controls steps in the plugins with Qt native UI are not adaptive;
    • Anima characters not following walkway path on scene export;
    • Switching between two instances of VRayBitmap does not update all parameters in the Compact editor;
    • Wrong Lens Effects with Denoiser and Sharpen/Blur layers on big resolutions;
    • 3ds max 2017 crash when creating lights from VRayToolbar;
    • Anima Rigged characters' textures not rendering properly;
    • Crash when using VRayDecal and Cryptomatte Render Elements;
    • Closing the render settings window while GPU IPR is running resets Test resolution;
    • The selected color space for OCIO is blank when using specific modified OCIO file in 3dsmax 2019;
    • V-Ray not utilizing more than 64 threads in some cases on Windows 11;
    • Bump is reversed in reflections;
    V-Ray Material Library
    • Create a new material library from a .max file doesn't work;
    V-Ray GPU
    • Black Light Cache prepass on high resolution renders;
    • VRayDecal doesn't work with VRayFur and Ornatrix in V-Ray GPU;
    • Different GI results with enable/disable render elements and HairNextMtl;
    • Textured VRayDecal does not work with on-demand-mip-mapped mode ;
    • The LPE don't capture the scattered self illumination of the EnvironmentFog or the VolumeGrid;
    • Crash with multiple instances of VRayDecal;
    • Crash in V-Ray GPU IPR when moving camera;
    • GPU Light cache freezes with certain scanned materials;
    • Memory leak with Light Cache Subdivs;
    • Increasing the GI depth during GPU interactive rendering causes a crash with specific scenes;
    • The Light Mix render element does not work correctly on GPU when the camera Auto Exposure is enabled;
    V-Ray, V-Ray GPU
    • Issues with Anti-aliasing (bucket sampler only) when using VRayCryptomatte mask and Multi/Sub-object material assigned to single object;
    • VRayDecal V-Ray GPU IPR crash related to include/exclude lists
    V-Ray, V-Ray GPU, VRayMultiSubTex, VRay Triplanar Tex
    • VRayDecal doesn't work with texture randomizations;
    V-Ray, VRayFur, VRayPhysicalCamera
    • Composite map as a VRayDecal mask does not render on scene open;
    VFB
    • VFB1 history right click menu is bugged;
    VRayGLSL, VRayOSL, VRayMDL
    • Wrong tooltips with VRayMDLMtl;
    VRayIES
    • VRayIES lights custom shape override is not working when scene is reloaded;
    VRayLight
    • Dome light is created with wrong multiplier after scene reset;
    • Wrong VRayLight type when picking different light from VRayToolbar while in creation mode;
    • Dome light with units different from "Default" renders differently from the production renderer;
    VRayVolumeGrid
    • Crash during rendering the Helicopter Cosmos Asset and a Volume with Ray-traced scattering enabled;
    • Memory leak of the uvw and nonDisplacedVertices buffers when rendering in mesh modes;
    VRayMtl
    • Enabling one of the new Translucency modes of the BRDFVRayMtl during interactive rendering causes issues;
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos
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