V-Ray 5, update 2 hotfix 3 (V-Ray 5.2.3) is now available for download from our website.
New Features:
V-Ray
V-Ray
V-Ray
New Features:
V-Ray
- Adaptive Bucket Splitting;
- Support for Max 2023;
- Ability to bake metalness and roughness;
- Add an option to include the Rest LightMix channel when saving to file;
- Add fit aspect ratio to material/bitmap functionality for VRayDecal;
- Add an option in VRayDenoiser for denoising the alpha;
- Expose IES light shape and size to MAXScript;
V-Ray
- Update Open Image Denoiser to version 1.4.2;
- Allow higher Max Size for GPU textures, when mode is set to Resize;
- Import for Cosmos materials with non-square textures;
- New Shortcut (N) in the VFB2 to EDIT notes in the History;
- Resumable rendering support for deep images;
- Make the VRayIES file button larger;
- Show more information when corrupted OCIO file is loaded regarding the error;
- Support for vector-like structures;
V-Ray
- Crash with VRayMultiSubTex;
- V-Ray Material Library path is not updated after installation if provided by environment variable;
- V-Ray Standalone cannot load 3rd party plugins dependencies from arbitrary locations;
- Cosmos importer fails to import asset with VRay2SidedMtl;
- Viewport IPR option disappears from the viewport menus when using max.vray as a default setting (Custom default switcher menu);
- Crash when rendering a specific scene file with 3dsmax frame buffer;
- Render artifacts on the voxel borders of a V-Ray proxy geometry with Displacement modifier;
- Modifying denoiser parameters in VFB2 with OIDN denoiser switches the denoiser type to Optix;
- OCIO2 config might fail to load depending on locale settings;
- VRayMultiSubTex produces incorrect results with Random Hue and Sat when exported;
- Incorrect render time after enabling A/B compare and selecting an A image and then saving to history;
- Missing parameters for the VRayUnclampedColor element;
- Crash when loading .tx sequences in VRayBitmap;
- Add support for Anima4D models export with Motion Blur;
- Map connections are lost when drag and drop material from V-Ray Material Library to the Compact material editor slot;
- Animated TyFlow cache with UVWmodifier is not exported as expected;
- The "All" LightMix parameters values are not saved to presets and history;
- Error on render resuming after enabling or disabling DR;
- Crash in V-Ray IPR with Forest Color map and latest Forest Pro version;
- Incorrect results with VRayDecal during IPR debug shading;
- Skipped frame when rendering non continuous frame list with V-Ray GPU;
- GPU rendering not showing correctly with 3ds Max frame buffer;
- Crash when using Matte objects, VRayAlSurface and Glass ;
- VRayMtl in SSS with Matte object crashes in animation using V-Ray GPU;
- Crash with CUDA CPU on MacOS;
- Swapping GPU devices in the same 3Ds Max session crashes IPR and production rendering;
- GPU LC is slower to render with big resolutions;
- VFB Display correction is briefly reset while preparing for rendering with V-Ray GPU;
- Rendering with CUDA a scene with BakeView produces black output;
- V-Ray GPU does not bake all pixels when rendering to textures;
- Crash when rendering scenes of objects with translucent materials and a shadow catcher;
- Artifacts with layered VRayDecal objects;
- VRaySun disc is rendered with offset in V-Ray GPU lately;
- VRayDecal does not project VRayEdgesTex;
- Texture baking doesn't work correctly with GPU;
- Lighting discrepancy between CPU and GPU results when LightDirect is used with Intensity higher than 1;
- Shadow Radius parameter of Directional and Omni light does not work;
- Make rendering of instances of disabled lights instanced via VRayInstancer consistent between Max and Standlone;
- Random crash in V-Ray IPR when creating VRayLight;
- Disabling the affectSpecular and affectReflections options of a Dome light leads to inconsistent results;
- Crash when creating a Physical material in slate material editor using 3dsmax 2018;
- VRayMtl shortmap buttons are representing wrong maps when older scene is loaded in Max 2018;
- MDL displacement is not exported correctly;
- VDB caches with invalid min/max channel value metadata are not handled;
- VRayIES lights' include and exclude lists broken in MXS;