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V-Ray 5, update 2 hotfix 3 - now available (5.2.3)

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  • V-Ray 5, update 2 hotfix 3 - now available (5.2.3)

    V-Ray 5, update 2 hotfix 3 (V-Ray 5.2.3) is now available for download from our website.

    New Features:

    V-Ray
    • Adaptive Bucket Splitting;
    • Support for Max 2023;
    • Ability to bake metalness and roughness;
    • Add an option to include the Rest LightMix channel when saving to file;
    • Add fit aspect ratio to material/bitmap functionality for VRayDecal;
    • Add an option in VRayDenoiser for denoising the alpha;
    V-Ray IES
    • Expose IES light shape and size to MAXScript;
    Modified Features:

    V-Ray
    • Update Open Image Denoiser to version 1.4.2;
    • Allow higher Max Size for GPU textures, when mode is set to Resize;
    • Import for Cosmos materials with non-square textures;
    • New Shortcut (N) in the VFB2 to EDIT notes in the History;
    • Resumable rendering support for deep images;
    V-Ray, VRayIES
    • Make the VRayIES file button larger;
    VFB
    • Show more information when corrupted OCIO file is loaded regarding the error;
    VRayOSL, V-Ray
    • Support for vector-like structures;
    Bug Fixes:

    V-Ray
    • Crash with VRayMultiSubTex;
    • V-Ray Material Library path is not updated after installation if provided by environment variable;
    • V-Ray Standalone cannot load 3rd party plugins dependencies from arbitrary locations;
    • Cosmos importer fails to import asset with VRay2SidedMtl;
    • Viewport IPR option disappears from the viewport menus when using max.vray as a default setting (Custom default switcher menu);
    • Crash when rendering a specific scene file with 3dsmax frame buffer;
    • Render artifacts on the voxel borders of a V-Ray proxy geometry with Displacement modifier;
    • Modifying denoiser parameters in VFB2 with OIDN denoiser switches the denoiser type to Optix;
    • OCIO2 config might fail to load depending on locale settings;
    • VRayMultiSubTex produces incorrect results with Random Hue and Sat when exported;
    • Incorrect render time after enabling A/B compare and selecting an A image and then saving to history;
    • Missing parameters for the VRayUnclampedColor element;
    • Crash when loading .tx sequences in VRayBitmap;
    • Add support for Anima4D models export with Motion Blur;
    • Map connections are lost when drag and drop material from V-Ray Material Library to the Compact material editor slot;
    • Animated TyFlow cache with UVWmodifier is not exported as expected;
    • The "All" LightMix parameters values are not saved to presets and history;
    • Error on render resuming after enabling or disabling DR;
    • Crash in V-Ray IPR with Forest Color map and latest Forest Pro version;
    V-Ray, V-Ray GPU
    • Incorrect results with VRayDecal during IPR debug shading;
    V-Ray GPU
    • Skipped frame when rendering non continuous frame list with V-Ray GPU;
    • GPU rendering not showing correctly with 3ds Max frame buffer;
    • Crash when using Matte objects, VRayAlSurface and Glass ;
    • VRayMtl in SSS with Matte object crashes in animation using V-Ray GPU;
    • Crash with CUDA CPU on MacOS;
    • Swapping GPU devices in the same 3Ds Max session crashes IPR and production rendering;
    • GPU LC is slower to render with big resolutions;
    • VFB Display correction is briefly reset while preparing for rendering with V-Ray GPU;
    • Rendering with CUDA a scene with BakeView produces black output;
    • V-Ray GPU does not bake all pixels when rendering to textures;
    • Crash when rendering scenes of objects with translucent materials and a shadow catcher;
    • Artifacts with layered VRayDecal objects;
    • VRaySun disc is rendered with offset in V-Ray GPU lately;
    • VRayDecal does not project VRayEdgesTex;
    • Texture baking doesn't work correctly with GPU;
    • Lighting discrepancy between CPU and GPU results when LightDirect is used with Intensity higher than 1;
    • Shadow Radius parameter of Directional and Omni light does not work;
    V-Ray Light
    • Make rendering of instances of disabled lights instanced via VRayInstancer consistent between Max and Standlone;
    • Random crash in V-Ray IPR when creating VRayLight;
    • Disabling the affectSpecular and affectReflections options of a Dome light leads to inconsistent results;
    VRayMtl
    • Crash when creating a Physical material in slate material editor using 3dsmax 2018;
    • VRayMtl shortmap buttons are representing wrong maps when older scene is loaded in Max 2018;
    VRayOSL, V-Ray
    • MDL displacement is not exported correctly;
    VRayVolumeGrid
    • VDB caches with invalid min/max channel value metadata are not handled;
    VRayIES
    • VRayIES lights' include and exclude lists broken in MXS;

    If it was that easy, it would have already been done

    Peter Matanov
    Chaos
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