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V-Ray 6, hotfix 1 available for download

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  • V-Ray 6, hotfix 1 available for download

    Hey guys,

    V-Ray 6, hotfix 1 is now available for download from our website.

    Build 6.00.06 (V-Ray 6, Hotfix 1) (July 28, 2022)

    New features
    • Keep the renderer settings when switching the production renderer between V-Ray and V-Ray GPU;
    Modified features

    V-Ray
    • Proper alignment on placing cosmos walls and ceiling suited assets;
    • Cosmos importer - decal autogrid/auto-placement;
    • New icons for the Vantage Toolbar;
    • Implement QT UI of Environment rollup;
    • Implement Qt UI of VRayBitmap;
    VRayMtl
    • Texture slots for fog depth and translucency amount;
    Bug fixes

    V-Ray
    • Evaluate diffuse and specular separately only for non-volume hits with VRayLight Affect atmospherics;
    • Saving EXR directly from the VFB is not multithreaded (regression);
    • Artifacts with matte object and invisible VRayLight;
    • Reflections dim falloff does not work with matte object;
    • Invisible lights are visible in front of Matte surfaces;
    • Animated thickness parameters for thin film in VRayMtl are not exported;
    • Crash in compact material editor when dragging VRayBlendMtl's coat material to a free slot;
    V-Ray GPU
    • Crash on GPU rendering when using splines as distribute-on objects;
    • Optix crashes with Chaos Scatter and assigned surface color on the source object when the distribute-on object does not have any texture to be used as a base map;
    • Specific scenes cause the GPU engine to crash;
    • Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights;
    • Wrong VRayClipper material on clipped VRayLight objects when set to Use object material;
    VFB
    • Crash when picking VRayScatter for a Cryptomatte Mask;
    VRayDirt
    • DirtTex: "Distribution" parameter must be disabled only for the reflection modes;
    VRaEnmesh
    • VRayEnmeshMod's Crop box size resets with UnwrapUVW;
    • VRayEnmesh produces wrong results when shaded with VRayTriplanarTex;
    • VRayEnmesh ignores hidden polygons and renders the full mesh in its objects list;
    • Limit the VRayEnmesh list to not accept the same object more than once;
    • Rearrange the UI
    VrayInstancer
    • Black IPR rendering after refresh when using VRayInstancer;
    VRaySun/VRaySky/VRayAerialPerspective
    • VRaySun's Clouds not updating in IPR when used only in VRayDome;
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos
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