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V-Ray 6, update 2 - now available!

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  • V-Ray 6, update 2 - now available!

    Hey folks!

    V-Ray 6, update 2 is now available for download from our website.

    [What's new page]

    ​Here are the spotlight videos for some of the major new features:







    To keep the tradition, I've bolded the most important entries in this part of the change log (excluding bug fixes).

    New Features

    V-RayVRayLight, V-Ray Toolbar
    • New V-Ray lister - a great new lister with a potential for new features and categories
    V-Ray, VRayVRmatMtl
    • Native rendering of MaterialX Material types from MaxUSD - load it through VRayVRmat, 3ds Max MaterialX node or render directly when embedded in USD files
    V-Ray, MultiMatteElement, VRayScene
    • Multimatte Include/Exclude list support for USDStage
    V-Ray, VRayEnvironmentFog
    • Add "phase function" functionality to VRayEnvironmentFog
    VRayLight
    • Add Directional strength parameter for blending diffuse and directional distribution for VRayLight - no more black reflections/refractions of VRayLights with directionality
    V-Ray GPU
    • VRayEnmesh GPU support
    • V-Ray GPU bitmaps caching when rendering animations
    • Multiply by opacity for VRayLightMtl in V-Ray GPU
    • Support for 3Ds Max Standard light projection map on GPU
    • Add support for MultiMatte Render Element on V-Ray GPU grid volume shader
    • Add support for VRayCryptomatte Render Element on V-Ray GPU grid volume shader
    VFB
    • Post chromatic aberration in the VFB
    • Add Color to the "Background" layer in VFB
    VRayOSL
    • Color management support in OSL
    VRaySamplerInfoTex
    • Additional info options in VRaySamplerInfoTex
    V-Ray, V-Ray GPU
    • Add support for "Color From Particle Channel"/"Color From RGB Channel" from Phoenix Particle Shader on V-Ray GPU
    VRayVolumeGrid
    • Add a right-click popup menu with a "Clear" action that would unlink connected objects from Node selector buttons in 3ds Max
    • Optimize the rendering of many instanced V-Ray Volume Grids with V-Ray Standalone CPU
    • Option to expose the streamline preview as native 3ds Max splines
    vdenoise.exe
    • Add the upscale option to the standalone denoiser tool

    Modified Features

    V-Ray
    • Improve ForestPack export for a lot of instances- these three should significantly improve rendering with V-Ray GPU and Chaos Cloud, faster export and smaller file sizes
    • Optimize ForestPack edge trimming export
    • Improve .vrscene export of hidden geometry
    • Improve geometry compiling for subdivision surface objects on high core count machines
    • Download the missing asset revision used in the project (Cosmos)
    • USD - 3ds Max should export assets paths with a forward slash
    • Rendering deep images in progressive mode should save a non-deep image regardless
    • Improvements for the V-Ray menu Set default MAX V-Ray UI setting
    • Change the Render Setup's UI modes labels from "Default" to "Basic"
    • Reveal all the options for the camera types in the Camera rollout
    • Move VRayProxy's Object hierarchy to a separate dialog
    • Add a label when there are no cameras in the scene and using the flyout render button in the VFB
    • Scripting access to Override Material Settings
    • V-Ray for 3ds Max Japanese localization
    V-Ray, V-Ray GPU
    • Add separate control for IPR Ray Bundle Size in GPU UI
    • Implement edge trimming into the core for V-Ray Standalone and V-Ray GPU
    • Export Color Correction settings from Forest Pro Material rollout
    • Abort on missing OCIO display corrections
    • VRayUVWRandomizer Flip UVs option
    • Support for rendering Particle colors based on different channels
    V-Ray GPU
    • Improved bump mapping for small objects
    • Volumetric scattering with anisotropic phase function
    VFB
    • Allow creation of folders in the main layer stack in VFB
    • Add the ability to select and move multiple layers into a folder in VFB
    • Add a link in the VFB History panel for enabling it when off
    • Copy the current state to the clipboard when a mask' preview is visible as well in VFB
    • Remove the ability to change the visibility of a layer by clicking the middle mouse, right-click in VFB
    • Remove the middle mouse and right click as an option to select or deselect objects from a mask in VFB
    • Option for adding the image alpha when copying to clipboard
    VRayClipper
    • Pick mesh button in VRayClipper should be disabled while creating the clipper
    VRayDecal
    • Width takes values greater than the ones that Bend could handle in VRayDecal
    • Divide the UI of VRayDecal in groups, add lock aspect ratio button.
    VRayIES
    • Rearrange VRayIES UI
    • Align VRayIES light's default shadow bias value to other V-Ray Lights
    VRayLight
    • Grey out Target distance when Mesh mode is chosen in VRayLight
    • Grey out Targeted parameter when Spherical light is chosen inside VRayLight
    • Draw a viewport preview for Finite Dome light's radius value
    • Flip the direction of the VRayLight when Alt key is pressed
    • Make "Texmap preview" in VRayLight active and able to preview a texture in the viewport
    • Add a viewport indicator for VRayLights
    VRayMtl
    • Gray out IOR controls for metals
    VRayMultiSubTex
    • VRayMultiSubTex to support randomizing by Tile (BerconTile)
    VRayMultiSubTex, VRaySamplerInfoTex
    • Add a new mode in VRayMultiSubTex for ID generator textures
    VRayPhysicalCamera
    • Add Type label in VRayPhysicalCamera settings
    VRayPluginNode
    • New UI on VRayNoiseTex
    VRayVolumeGrid
    • In 3ds max, all generated splines from the streamlines preview should have their viewport visibility and render visibility enabled
    • Control for automatically setting the Cache Origin and Timeline Origin to the beginning of the loaded sequence
    • Move all the on/off switches for the different preview types to the top of the Preview rollout
    vdenoise.exe, filter_generator.exe, lens_analyzer.exe, ply2vrmesh.exe, vrimg2exr.exe, imapviewer.exe, img2tiledexr.exe, vrmesh_viewer.exe
    • New icons for the tools shipped with V-Ray

    [FULL CHANGE LOG] [Wishlist forum section]
    ​​​
    Last edited by dimitar_panayotov; 06-12-2023, 05:17 AM.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

  • #2
    We've replaced the official builds on the site with newer ones that include a few urgent fixes (VRayMultiSubTex slots misplace; empty MEs in certain scenarios; crash with instancers with the Japanese version).
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

    Comment


    • #3
      Hey all,

      We've updated the official builds to 6.20.02 with a few fixes and improvements:

      Modified features

      V-Ray
      • Register V-Ray Lister in the V-Ray application menu
      • Add MaxScript function to show the V-Ray Lister (vrayShowLister())

      Bug fixes

      V-Ray
      • Square Artifacts with adaptive lights after updating to 6.20.00 in specific scenes
      • Artifacts with Subsurface Scattering and Adaptive Lights in specific scenes
      • Multiple V-Ray properties items occur in the quad menu when using 3ds Max in languages other than English
      • V-Ray for 3ds Max Japanese localization - issues in the file filter when picking .IES files in V-Ray IES lights

      V-Ray and Vantage
      • Crash with animated ForestPro objects in 3dsMax live link

      Chaos Scatter
      • Fixed edge trimming for instances of hierarchical/group models (For now edge trimming requires that objects have sub elements)
      • Fixed problem with high CPU load and slow viewport update on isolate selection
      • Import scatter preset dialog title correction

      Yavor Rubenov
      V-Ray for 3ds Max developer

      Comment

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