Hey folks!
V-Ray 6, update 2 is now available for download from our website.
[What's new page]
Here are the spotlight videos for some of the major new features:
To keep the tradition, I've bolded the most important entries in this part of the change log (excluding bug fixes).
New Features
V-Ray
Modified Features
V-Ray
[FULL CHANGE LOG] [Wishlist forum section]
V-Ray 6, update 2 is now available for download from our website.
[What's new page]
Here are the spotlight videos for some of the major new features:
To keep the tradition, I've bolded the most important entries in this part of the change log (excluding bug fixes).
New Features
V-Ray
- Enscape .vrscene importer (Beta) - expect further development here
- One-click submit to Chaos Cloud - no need to wait for the export and upload to finish for submitting
- Integrate Chaos Scatter 4 in the V-Ray installer
- Render to texture support for denoising
- USD - Support for latest MaxUSD
- USD - Implement a workflow for material override
- Implement Shadow Select Render Elements
- Import IES-type lights from Cosmos
- Introduce adaptivity clamp in order to avoid high sampling in overexposed regions of the image
- New V-Ray lister - a great new lister with a potential for new features and categories
- Native rendering of MaterialX Material types from MaxUSD - load it through VRayVRmat, 3ds Max MaterialX node or render directly when embedded in USD files
- Multimatte Include/Exclude list support for USDStage
- Add "phase function" functionality to VRayEnvironmentFog
- Add Directional strength parameter for blending diffuse and directional distribution for VRayLight - no more black reflections/refractions of VRayLights with directionality
- VRayEnmesh GPU support
- V-Ray GPU bitmaps caching when rendering animations
- Multiply by opacity for VRayLightMtl in V-Ray GPU
- Support for 3Ds Max Standard light projection map on GPU
- Add support for MultiMatte Render Element on V-Ray GPU grid volume shader
- Add support for VRayCryptomatte Render Element on V-Ray GPU grid volume shader
- Post chromatic aberration in the VFB
- Add Color to the "Background" layer in VFB
- Color management support in OSL
- Additional info options in VRaySamplerInfoTex
- Add support for "Color From Particle Channel"/"Color From RGB Channel" from Phoenix Particle Shader on V-Ray GPU
- Add a right-click popup menu with a "Clear" action that would unlink connected objects from Node selector buttons in 3ds Max
- Optimize the rendering of many instanced V-Ray Volume Grids with V-Ray Standalone CPU
- Option to expose the streamline preview as native 3ds Max splines
- Add the upscale option to the standalone denoiser tool
Modified Features
V-Ray
- Improve ForestPack export for a lot of instances- these three should significantly improve rendering with V-Ray GPU and Chaos Cloud, faster export and smaller file sizes
- Optimize ForestPack edge trimming export
- Improve .vrscene export of hidden geometry
- Improve geometry compiling for subdivision surface objects on high core count machines
- Download the missing asset revision used in the project (Cosmos)
- USD - 3ds Max should export assets paths with a forward slash
- Rendering deep images in progressive mode should save a non-deep image regardless
- Improvements for the V-Ray menu Set default MAX V-Ray UI setting
- Change the Render Setup's UI modes labels from "Default" to "Basic"
- Reveal all the options for the camera types in the Camera rollout
- Move VRayProxy's Object hierarchy to a separate dialog
- Add a label when there are no cameras in the scene and using the flyout render button in the VFB
- Scripting access to Override Material Settings
- V-Ray for 3ds Max Japanese localization
- Add separate control for IPR Ray Bundle Size in GPU UI
- Implement edge trimming into the core for V-Ray Standalone and V-Ray GPU
- Export Color Correction settings from Forest Pro Material rollout
- Abort on missing OCIO display corrections
- VRayUVWRandomizer Flip UVs option
- Support for rendering Particle colors based on different channels
- Improved bump mapping for small objects
- Volumetric scattering with anisotropic phase function
- Allow creation of folders in the main layer stack in VFB
- Add the ability to select and move multiple layers into a folder in VFB
- Add a link in the VFB History panel for enabling it when off
- Copy the current state to the clipboard when a mask' preview is visible as well in VFB
- Remove the ability to change the visibility of a layer by clicking the middle mouse, right-click in VFB
- Remove the middle mouse and right click as an option to select or deselect objects from a mask in VFB
- Option for adding the image alpha when copying to clipboard
- Pick mesh button in VRayClipper should be disabled while creating the clipper
- Width takes values greater than the ones that Bend could handle in VRayDecal
- Divide the UI of VRayDecal in groups, add lock aspect ratio button.
- Rearrange VRayIES UI
- Align VRayIES light's default shadow bias value to other V-Ray Lights
- Grey out Target distance when Mesh mode is chosen in VRayLight
- Grey out Targeted parameter when Spherical light is chosen inside VRayLight
- Draw a viewport preview for Finite Dome light's radius value
- Flip the direction of the VRayLight when Alt key is pressed
- Make "Texmap preview" in VRayLight active and able to preview a texture in the viewport
- Add a viewport indicator for VRayLights
- Gray out IOR controls for metals
- VRayMultiSubTex to support randomizing by Tile (BerconTile)
- Add a new mode in VRayMultiSubTex for ID generator textures
- Add Type label in VRayPhysicalCamera settings
- New UI on VRayNoiseTex
- In 3ds max, all generated splines from the streamlines preview should have their viewport visibility and render visibility enabled
- Control for automatically setting the Cache Origin and Timeline Origin to the beginning of the loaded sequence
- Move all the on/off switches for the different preview types to the top of the Preview rollout
- New icons for the tools shipped with V-Ray
[FULL CHANGE LOG] [Wishlist forum section]
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