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V-Ray 7, hotfix 2 available for download

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  • V-Ray 7, hotfix 2 available for download

    Hello,

    V-Ray 7, hotfix 2 is now available for download from our website.

    Build 7.00.08

    New Features

    V-Ray
    • Support for 3ds Max 2026
    • Support for USD 0.10.0
    • Added support for baking of Spherical Maps with rotation in Material editor - Render Map
    • Added Chaos Academy link in V-Ray tab menu
    Modified Features

    VFB
    • Improved default folder browsing when loading files in the VFB
    • Undo applied filter with single click
    V-Ray GPU
    • Added support for caustics with dispersion in V-Ray GPU
    • VRayLuminaire parameters are not considered when GI is used
    Bug Fixes

    V-Ray
    • Handling of Windows-compatible paths under V-Ray Standalone in Linux
    • Hair/fur artifacts fixes and performance optimisations
    • Crash with gizmo controls in VRayEnvironmentFog and VRaySphereFade
    • Duplicated export of TyFlow particles in animation sequence with motion blur
    • Crash when exporting a .vrscene to a location with a very long path
    • Incorrect timeout message on cosmos assets auto-download on logged-out user
    • V-Ray GPU rendering of groups scattering from Forest Pro
    • Artifacts with OpenPBR material
    • Crash on rendering a specific scene with V-Ray GPU and Forest Pro
    • ChaosScatter rendering in Standalone/Cloud in the presence of alpha & illumination map channels
    • VRayLuminaire settings reset on subsequent imports from Chaos Cosmos
    • Mismatch in reflection LPE with VRayEnvironmentFog in V-Ray Standalone
    • Bad Antialiasing for Chromatic Aberration when rendering large images
    • Crash with specific AMD CPUs
    • Incorrect behavior when using Nvidia AI upscale with Polygon regions
    • Crash when selecting a luminaire within the interactive renderer
    • Standalone renders VRay Luminaire with V-Ray Environment Fog randomly with artifacts
    • Crash when loading different Gaussian splats during V-Ray IPR in scenes with Chaos Scatter
    • Unmapped network paths changed upon closing the .vrscene exporter
    • V-Ray Color management is not synchronized with 3ds Max 2025 color management defaults on render engine change
    • VRayLightMtl's Opacity reads the RGB channel, although the Bitmap's Mono output is set to Alpha
    • Crash when rendering Deep Images (.exr, .vrst) with Deep Merge Fragment mode set to By render ID and Z-depth
    • Named hair map channels are not rendered
    • Importing specific asset variants with older version from the Cosmos Browser leads to a crash
    V-Ray GPU
    • Out of Core should be disabled in V-Ray 7 for old scenes, even if it is set Activate there
    • V-Ray GPU IPR crashes when drawing Regions, and Light cache is used
    • The "Use System Memory for Textures" option ignores the ACEScg color management setup
    • Fix for V-Ray Luminaire and VRayEnvironmentFog rendering with user-defined gizmo
    VFB
    • The "Save VFB color corrections to render elements" option does not consider adjustments in folders
    • The VFB Curve Layer's Histogram disappears when the Alpha channel is black
    • Images saved to VFB history with a Background layer disregard it when using the A/B compare
    • VFB Undo and Redo are not working properly when there is a Background layer
    • Crash on deleting VFB Layers
    V-Ray, VFB
    • VRaySamplerInfoTex render output defaults conversion affects the VFB output
    V-Ray Bitmap to VRayBitmap converter
    • Crash on converting Autodesk Bitmaps plugged in Autodesk Materials
    VRayDenoiser/vdenoise.exe
    • VFB Artifacts with Sharpen/Blur or V-Ray denoiser without Hardware acceleration and low samples
    • V-Ray Denoiser Tool Segmentation Fault in Rocky Linux 9
    VRayEnmesh
    • Crash with VRayEnmesh and Motion blur
    VRaySphere
    • Crash when adding gizmos to VRaySphereFade from script
    Last edited by dimitar_panayotov; 08-04-2025, 04:43 AM.
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