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V-Ray 1.5 SP4a for 3ds Max released

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  • V-Ray 1.5 SP4a for 3ds Max released

    Hello,

    As you may know, we recently released V-Ray 1.5 SP4a for 3ds Max. Since this build fixes several licensing issues in the original SP4, we recommend that you upgrade to this version when possible.

    The full changelog is as follows:

    V-Ray/Max - 1.5 SP4a official
    ====================

    Modified features:
    (*) Added support for projection mapping when doing texture baking;
    (*) Added an option to link the V-Ray VFB to PDPlayer;

    Bug fixes:
    (*) Fixed some licensing issues;
    (*) Turning off "Affect specular" for a dome light made it invisible to reflections as well;
    (*) Fixed a crash when importing a particular .vrmesh file;
    (*) Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;
    (*) The "prepass samples" option in the motion blur rollout did not work;
    (*) Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
    (*) Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
    (*) User could not remove gizmos/lights from VRayEnvironmentFog;
    (*) ParticleFlow instancing did not render all mapping channels of original mesh;
    (*) Fixed crash with VFB region render when region is outside of image;
    (*) Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);

    Best regards,
    Vlado
    I only act like I know everything, Rogers.
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