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V-Ray 1.5 SP5 for 3ds Max available

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  • V-Ray 1.5 SP5 for 3ds Max available

    Hello,

    V-Ray 1.5 SP5 for 3ds Max is now available for download from our site at http://www.chaosgroup.com/

    This build provides compatibility with 3ds Max 2011 and 3ds Max Design 2011; the changelog is as follows:

    V-Ray/Max - 1.5 SP5 official (6 May 2010)
    ====================

    New features:
    (*) Added VRaySamplerInfoTex texture and VRaySamplerInfo render element;
    (*) Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element;

    Modified features:
    (*) Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map;
    (*) Allow ther user to specify texture bounds for 3d displacement;
    (*) Added displacement slot to VRayFastSSS2 material;
    (*) Added "prepass id" parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map;
    (*) Added displacement slot to VRayLightMtl material;
    (*) The color parameter of VRayIES lights is now animatable;
    (*) The min/max z-depth values for the VRayZDepth render element are now animatable;
    (*) Support for reflection occlusion in VRayDirt;
    (*) Support for environment sampling in VRayDirt;
    (*) Support for Particle Flow vertex color mapping and particle visibility;
    (*) Support for the "Use transparent shadows" option with Arch&Design materials;
    (*) The clipping planes for the VRayPhysicalCamera are now displayed in the viewport;
    (*) Added an option "show cone" to the VRayPhysicalCamera to control the display of the camera in the viewports;
    (*) Ability to save and load color correction curves for the VFB in Adobe(r) PhotoShop(r) .acv format;
    (*) Support for pixel aspect ratio display in the V-Ray VFB;
    (*) Support for anaglyph stereo preview in the V-Ray VFB;
    (*) Support for LUT color correction in the V-Ray VFB from .cube files;
    (*) Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog;
    (*) The "Dynamic memory limit" parameter can be set to zero to remove any limit;

    Bug fixes:
    (*) Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer" mode;
    (*) Occasional random crashes in 3ds Max 2010 due to progress bar updates;
    (*) Fixed invalid smoothed normals causing issues with displacement;
    (*) Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler;
    (*) Stuck buckets with perfectly transparent surfaces and GI;
    (*) Incorrect vignetting for VRayPhysicalCamera when using horizontal/vertical offset;
    (*) setVRaySilentMode() should disable the dialog for overwriting raw .vrimg files;
    (*) Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl;
    (*) Incorrect bump mapping for GI when using time-interpolated irradiance maps;
    (*) Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero;
    (*) Fixed incorrect normal map with VRayNormalMap on VRayProxy objects;
    (*) Fixed crash with animated irradiance maps and objects with zero scale;
    (*) The color of VRayIES lights was not animatable;
    (*) VRayIES lights did not produce photon-mapped caustics;
    (*) Fixed invalid normals with VRayEdgesTex in the bump slot;

    Best regards,
    Vlado
    I only act like I know everything, Rogers.
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