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V-Ray 2.0 SP1 available for download

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  • V-Ray 2.0 SP1 available for download

    Hello,

    V-Ray 2.0 SP1 (also denoted as V-Ray 2.10) compatible with 3ds Max 2012 is now available from the download section on our site at http://www.chaosgroup.com/

    The changelog since the original V-Ray 2.0 release is as follows:

    New features:
    (*) Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
    (*) Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;

    Modified features:
    (*) Support for 3ds Max 2012;
    (*) The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
    (*) Added access to the V-Ray material override exclude list from MaxScript;
    (*) Support for the four FumeFX render elements;
    (*) Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;
    (*) The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
    (*) Added an environment override slot for VRayCarPaintMtl material;
    (*) Added bump slot for the base layer of VRayCarPaintMtl material;
    (*) Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
    (*) Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
    (*) Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
    (*) VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
    (*) XML output for the VRayRenderID render element;
    (*) MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
    (*) Added an option to VRayToon to compensate the camera exposure;
    (*) Ability to map the radius in VRayDistanceTex with a texture;
    (*) Option in VRayDistanceTex for a solid inside color;
    (*) Custom V-Ray materials now work in the Hair&Fur modifier;
    (*) Hair&Fur now produces the same object ID as the emitter object;
    (*) The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
    (*) Crash with particular pre-render script that turns off V-Ray lights before rendering;
    (*) VRayBlendMtl material blocks the material IDs of its sub-materials;
    (*) V-Ray RT: Added support for RPManager material;

    Bug fixes:
    (*) Noise with "Clamp output" option enabled produced noisy renders;
    (*) Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
    (*) Slow rendering with many overlapping VRayProxy primitives;
    (*) Randomly missing gizmos when rendering VRayEnvironmentFog;
    (*) VRayLights that exclude an object could still affect that object through GI;
    (*) Rendering with GI may use more detailed texture mip-map levels than necessary;
    (*) VRayHDRI may not respect the specified memory limit for tiled textures;
    (*) Crashes with particle systems with 3d displacement and motion blur enabled;
    (*) Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry;
    (*) Incorrect velocity element with VRayFur;
    (*) Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
    (*) Loading an image in the V-Ray VFB with a different resolution did not work correctly;
    (*) img2tiledexr used wrong formula when converting images from sRGB color space;
    (*) vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
    (*) ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
    (*) VRayExposureControl was not accessible from MaxScript;
    (*) Script error when there is a VRayPlane object in the scene;
    (*) VRayPhysicalCamera in "Movie" mode was not exported correctly;
    (*) Mesh lights were not exported with the .vrscene exporter script;
    (*) Fringes on the edges of flakes in VRayCarPaintMtl material;
    (*) Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
    (*) Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache;
    (*) Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled;
    (*) The V-Ray presets did not load if they were saved on a system where the decimal symbol is ",";
    (*) The file save dialog for .vrimg/.exr files was not resizable;
    (*) The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
    (*) The VRayLightSelect element allowed the user to pick meshes instead of just lights;
    (*) Incorrect velocity element when rendering Hair&Fur natively;
    (*) The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
    (*) Wrong spelling for "affect specular" option in VRaySun;
    (*) Slow rendering of VRayEnvironmentFog with animated Noise texture;
    (*) V-Ray RT: Objects could disappear in animation;
    (*) V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
    (*) V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam";
    (*) V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
    (*) V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
    (*) V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",";
    (*) V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
    (*) V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
    (*) V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
    (*) V-Ray RT: Scene was empty if motion blur was enabled;
    (*) V-Ray RT: Problem with canceling batch render of animations;
    (*) V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
    (*) V-Ray RT: Standard camera FOV animation was not working;
    (*) V-Ray RT: Support for the "Camera map per pixel" texture;
    (*) V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
    (*) V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
    (*) V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
    (*) V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

  • #2
    .excludeListOverrideMtl. Excellent.

    Thanks as always.
    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

    Comment


    • #3
      meta sl shaders will be also supported, because they are taken away from 2.0 build?
      Last edited by larex39; 05-05-2011, 11:12 PM.

      Comment


      • #4
        Excellent, can't wait to test that !

        (*) The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);

        I've waited this one for so long !
        Philippe Steels
        Pixelab - Blog - Flickr

        Comment


        • #5
          Thank you Chaos.

          Comment


          • #6
            "VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing"

            This is really good for me.

            Thank you very much to the team of Chaos.

            Regards.
            http://www.mediarender.net

            Comment


            • #7
              Originally posted by larex39 View Post
              meta sl shaders will be also supported, because they are taken away from 2.0 build?
              For now you'll have to convert them to GLSL shaders from mental mill.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Hi,

                Where is VRay 2.0 SP1 for Max 2010 ? I cannot find it in the download list...
                Carlos Quintero
                iToo Software
                www.itoosoft.com

                Comment


                • #9
                  Originally posted by Itoosoft View Post
                  Hi,

                  Where is VRay 2.0 SP1 for Max 2010 ? I cannot find it in the download list...
                  http://www.chaosgroup.com/forums/vbu...161#post457161
                  Alessandro

                  Comment


                  • #10
                    All I see in the download sectioin are the Demo versions. Are there permissions that need to be enabled for my login to the main website?
                    Thanks,
                    David

                    Comment


                    • #11
                      You probably have a different login for the builds; it would be best to email us to vray@chaosgroup.com - our support guys will help you out.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        Yes, I was using an older login from before I bought Vray.
                        After digging up the login supplied from Chaos, I was able to log in and download the files.
                        Thanks Vlado!

                        Comment


                        • #13
                          if i wanted to update from 1.5 to 2.0 should i get it from my original reseller? and if so. heck that was so long ago i dont even remember who it was i bought vray from.
                          Im noticing that most of the US resellers only sell to canada, USA, central america and mexico. what happens to poor lil me in barbados?
                          Last edited by Da_elf; 15-08-2011, 10:13 AM.

                          ---------------------------------------------------
                          MSN addresses are not for newbies or warez users to contact the pros and bug them with
                          stupid questions the forum can answer.

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