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  • Interesting stuff...

    This page contains some images with the stuff we've playing with lately; maybe you'll find it interesting

    http://www.vrayrender.com/stuff/raycaster/

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

  • #2

    oouah amazing !!

    Great job Vlado

    good week-end

    Vince
    Architecture & design Sàrl
    global solution for architecture
    www.architecture-design.ch

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    • #3
      Ha ha cool... that hairy thing looks like my mates girlfriend

      Comment


      • #4
        This goes beyond cool.
        Uber Cool ?

        "not rendered in 3DS MAX", does this mean that version 1.1 is totally stand alone ??????
        I know of a lot of new users if it was

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        • #5
          No its not standalone. Its just that we use the VRAY engine outside MAX to develop and test and then introduce move the code to MAX...
          Peter
          ...keep walking...

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          • #6
            Originally posted by yog
            "not rendered in 3DS MAX", does this mean that version 1.1 is totally stand alone ??????
            Nope. But the dynamic raycaster (like most things in VRay) was developed outside of Max; this will make it easier to add it to the standalone version too.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Interesting
              Natty
              http://www.rendertime.co.uk

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              • #8
                Amazing stuff

                Gonçalo

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                • #9
                  Ok obviously there is a lot of geometry being rendered here, but is V-Ray generating it all on the fly?
                  Eric Boer
                  Dev

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                  • #10
                    in this situation - yes. I can be pre-generated and stored somewhere as well.
                    Peter
                    ...keep walking...

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                    • #11
                      Originally posted by RErender
                      Ok obviously there is a lot of geometry being rendered here, but is V-Ray generating it all on the fly?
                      Some things remain permanently in memory, while some things are (re)generated on the fly. The hair description, for example, stays in memory, while the actual geometry produced by that description is generated on the fly.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        UBER WOW

                        -dave
                        Cheers,
                        -dave
                        ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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                        • #13
                          Very cool!
                          Eric Boer
                          Dev

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                          • #14
                            But what is all this good for? fur engine? advanced displacement? what is the idea?

                            /Thomas
                            www.suurland.com
                            www.cg-source.com
                            www.hdri-locations.com

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                            • #15
                              Originally posted by suurland
                              But what is all this good for? fur engine? advanced displacement? what is the idea?
                              The original idea was to render large scenes with many millions of polygons, cached to disk or generated on the fly. A second goal was to use that to render hair (for example, defined by Shag:Hair), displacement (for example, RGB displacement) and other procedurally defined geometry (maybe render-time mesh smooth and things like that...).

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment

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