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Originally posted by dlparisi View PostGreat update. What exactly does the "VFB: added ICC color correction to the V-Ray VFB" option do though? Loading different ICC profiles doesn't seem to do anything - I've tried checking all of the "Use..." options in the vfb as well. Tried rerendering too after setting the profile.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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It works, however keep the following in mind:
a) PhotoShop expects to read a file with gamma applied to the colors in the image;
b) The V-Ray VFB assumes that no gamma is applied to the colors.
From this, the workflow should be as follows:
1) Set the V-Ray color mapping settings to Linear, gamma 2.2 with "Don't affect colors" enabled; in this way, rendered colors are in linear physical space.
2) Set the 3ds Max Output gamma to 2.2; in this way, saved images are in the 2.2 gamma space expected by PhotoShop.
With these settings, the VFB will work correctly with the data in linear physical space when applying the ICC profile, but when the image is saved to .jpg/.png/whatever, it will have the correct 2.2 gamma expected from PhotoShop.
Best regards,
VladoI only act like I know everything, Rogers.
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Thanks Vlado but I'm still not seeing any difference either in the VFB or photoshop. Is it supposed to look different or does it do something else that I'm just not grasping?www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Yes, I've tried several of the icc files located in C:\Windows\System32\spool\drivers\color and C:\Program Files (x86)\Common Files\Adobe\Color\Profiles (including my calibrated monitor profile) all of which look exactly the same in the VFB. Is this the correct behavior?www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Do they look the same in PhotoShop? In any case, it's more or less normal. Those ICC files are typically targeted to produce a sRGB image out of an image that is already very close to sRGB to begin with. So they tend to look very close.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by gunny263 View Postwhy would you use the glossiness render element? it doesn't appear in the Spot3d render element section and appears to return a pixel fill of the actual value in the glossiness material parameter.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostYes, they are now written as multi-scanline blocks, which should be faster in Nuke.
Best regards,
Vlado
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