Hi guys,
The final release is already on the web site. Here is the changelog since the last beta:
Build 3.00.01 (official) (20 January 2014)
==============
(Changes since previous beta)
New features:
(*) A V-Ray toolbar provides quick access to common V-Ray features;
(*) Redirected all help links to the new official help web site http://docs.chaosgroup.com
(*) V-Ray RT CPU: Support for VRayDirt, VRayFastSSS2, VRaySkinMtl materials;
(*) VRayEnvironmentFog: Added an option for deep output to OpenEXR 2 and .vrst files;
(*) ply2vrmesh: Added ability to convert particles from Alembic files to .vrmesh files;
Modified features:
(*) For 3ds Max 2014, all related V-Ray files have been renamed to xxxx2014 (f.e. vrender2014.dlr, vray2014.dll etc);
(*) Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that find it confusing;
(*) Hair&Fur properties are taken from the source object (except the "Renderable" property);
(*) Exposed in the UI the option for direct visualization of caustics calculations;
(*) Added an option to control DOF/moblur subdivisions for the Adaptive subdivision image sampler;
(*) When the maximum transparency level is reached, return the environment color rather than black;
(*) VRaySkinMtl: The material now respects the global "Linear workflow" option;
(*) VRayMetaballTex renamed to VRayParticleTex and can be used to also read colors from Alembic particles;
(*) VRayLight: Removed the "Ignore light normals" from the UI;
(*) V-Ray RT CPU: Internally uses the production renderer core running in progressive mode;
(*) V-Ray RT GPU: Use different GPU code depending on the features used in the scene;
(*) V-Ray RT GPU: Faster loading of textures;
(*) VRayProxy: Added an option to force remap mapping channels so that they always start from 1 (useful when reading Alembic files);
(*) VRayHDRI: Added a "View image" button that opens a 3ds Max bitmap buffer with the texture;
(*) VRayHDRI: Added support for single-channel TIFF and .tx/.tex files;
(*) VRayLight: Dome lights are now always created with intensity 1.0 instead of the default 30;
(*) VFB: The numpad 1-9 keys can also be used to switch between recent images;
(*) VFB: Ability to load arbitrary file formats;
(*) VFB: Clicking on a slider for HSL, color balance or brightness/contrast now sets the value;
(*) VFB: A color correction rollout can now be hidden or expanded by clicking on its title;
(*) VRayPhysicalCamera: Renamed the "offset" and "shift" parameter to the more correct photographic terms "shift" and "tilt" respectively;
(*) VRayPhysicalCamera: Added an option to prevent custom bitmap aperture from affecting exposure;
Bug fixes:
(*) Different buckets with probabilistic lights and DR;
(*) VRayIES: Lights with different power from the default could produce different buckets in DR;
(*) VRayIES: Fixed slow rendering compared to V-Ray 2.x in specific situations;
(*) VRayProxy: Alembic particles didn't work correctly with irradiance map and motion blur;
(*) VRayProxy: Alembic particles rendered black with light cache enabled;
(*) VRayProxy: Velocity render element didn't work with Alembic hair and particles;
(*) VRayLight: Fixed an issue with spherical lights when "Use texture" was enabled;
(*) VRayLight: The options for previewing the directional parameter were not grayed out for non-rectangle lights;
(*) VRayLight: Fixed a glitch when creating dome lights;
(*) VRayLight: Incorrect rendering of non-uniformly scaled lights with directionality greater than 0.0;
(*) VRayLight: When looking through a sphere light, black parts of the geometry could appear;
(*) VRayLight: Fixed issues with dome lights with the "Lock to dome orientation" option enabled;
(*) VRayLight: Textured dome lights could appear pixelated to the camera and in reflections;
(*) Hair&Fur: Mapped scale of Hair&Fur could take the entire RAM;
(*) VRayHairFarmMod: Fixed flickering with motion blur when the hairs change the number of knots between frames;
(*) VRayHDRI: Modified bitmaps were not transferred properly to DR servers when "Transfer missing assets" was enabled;
(*) VRayHDRI: Lists all supported image formats by default;
(*) VFB: Fixed a crash when trying to apply lens effects to an image loaded from the VFB history;
(*) VFB: The HSL and color balance corrections were not saved in the 3ds Max scene;
(*) VFB: Some of the new color corrections were not taken in account when displaying corrected pixel info;
(*) VFB: The curves were not updated properly if the numerical input fields were used;
(*) VFB: HSL color correction didn't work unless there is at least one other correction enabled;
(*) V-Ray RT: Fixed mixed up materials with RailClone objects;
(*) V-Ray RT: Fixed issues with animated proxy objects;
(*) V-Ray RT: Support for VRayBumpMtl;
(*) V-Ray RT: Fixed crashes and corrupted 3ds Max window after closing ActiveShade in 3ds Max 2014 with Enhanced Menus enabled;
(*) V-Ray RT: Right-click menu in ActiveShade could be flooded with "Missing" entries;
(*) V-Ray RT: The scene translation time was counted as render time;
(*) V-Ray RT: Wrong Z-depth render element with the "invert z-depth" option enabled;
(*) V-Ray RT CPU: Fixed a crash with animated displacement;
(*) V-Ray RT CPU: Fixed incorrect results with <UDIM> tags;
(*) V-Ray RT GPU: Fixed crashes when starting rendering;
(*) V-Ray RT GPU: ForestPro did not work correctly;
(*) V-Ray RT GPU: Reflection environment and background were added randomly to a light select element;
(*) V-Ray RT GPU: Invisible lights affected the Z-Depth render element;
(*) V-Ray RT GPU: Fixed artifacts with Multi/Sub material and VRayNormalMap on ForestPro objects;
(*) V-Ray RT GPU: The "compensate camera exposure" option for the VRayLightMtl material didn't work;
(*) The "Max ray intensity" parameter could introduce color shifts;
(*) Fixed rare crashes with tiled textures and dynamic geometry when the dynamic memory limit was reached;
(*) DR: Saving of servers inside the scene file did not work;
(*) DR: Fixed multiple transfers of assets with Unicode characters;
(*) DR: Missing assets could incorrectly prevent other assets from being transferred to the render servers;
(*) VRayMetaball: Fixed a crash when a velocity render element was present in the scene;
(*) Render mask: Irradiance map was calculated even for parts of the image not covered by the mask;
(*) Embree: V-Ray failed to load when 3ds Max was started with an affinity mask set from the command prompt;
(*) Some V-Ray materials did not generate proper material IDs;
(*) Fixed crash with FumeFX render elements;
(*) Added support for alpha channel from FumeFX render elements;
(*) VRaySkinMtl: The primary reflection glossiness map didn't work, just the numeric value;
(*) VRayOCIO: The .ocio file was not read correctly if the system decimal symbol was comma;
(*) VRayLightMeter: Fixed incorrect results due to probabilistic light sampling;
Best regards,
Vlado
The final release is already on the web site. Here is the changelog since the last beta:
Build 3.00.01 (official) (20 January 2014)
==============
(Changes since previous beta)
New features:
(*) A V-Ray toolbar provides quick access to common V-Ray features;
(*) Redirected all help links to the new official help web site http://docs.chaosgroup.com
(*) V-Ray RT CPU: Support for VRayDirt, VRayFastSSS2, VRaySkinMtl materials;
(*) VRayEnvironmentFog: Added an option for deep output to OpenEXR 2 and .vrst files;
(*) ply2vrmesh: Added ability to convert particles from Alembic files to .vrmesh files;
Modified features:
(*) For 3ds Max 2014, all related V-Ray files have been renamed to xxxx2014 (f.e. vrender2014.dlr, vray2014.dll etc);
(*) Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that find it confusing;
(*) Hair&Fur properties are taken from the source object (except the "Renderable" property);
(*) Exposed in the UI the option for direct visualization of caustics calculations;
(*) Added an option to control DOF/moblur subdivisions for the Adaptive subdivision image sampler;
(*) When the maximum transparency level is reached, return the environment color rather than black;
(*) VRaySkinMtl: The material now respects the global "Linear workflow" option;
(*) VRayMetaballTex renamed to VRayParticleTex and can be used to also read colors from Alembic particles;
(*) VRayLight: Removed the "Ignore light normals" from the UI;
(*) V-Ray RT CPU: Internally uses the production renderer core running in progressive mode;
(*) V-Ray RT GPU: Use different GPU code depending on the features used in the scene;
(*) V-Ray RT GPU: Faster loading of textures;
(*) VRayProxy: Added an option to force remap mapping channels so that they always start from 1 (useful when reading Alembic files);
(*) VRayHDRI: Added a "View image" button that opens a 3ds Max bitmap buffer with the texture;
(*) VRayHDRI: Added support for single-channel TIFF and .tx/.tex files;
(*) VRayLight: Dome lights are now always created with intensity 1.0 instead of the default 30;
(*) VFB: The numpad 1-9 keys can also be used to switch between recent images;
(*) VFB: Ability to load arbitrary file formats;
(*) VFB: Clicking on a slider for HSL, color balance or brightness/contrast now sets the value;
(*) VFB: A color correction rollout can now be hidden or expanded by clicking on its title;
(*) VRayPhysicalCamera: Renamed the "offset" and "shift" parameter to the more correct photographic terms "shift" and "tilt" respectively;
(*) VRayPhysicalCamera: Added an option to prevent custom bitmap aperture from affecting exposure;
Bug fixes:
(*) Different buckets with probabilistic lights and DR;
(*) VRayIES: Lights with different power from the default could produce different buckets in DR;
(*) VRayIES: Fixed slow rendering compared to V-Ray 2.x in specific situations;
(*) VRayProxy: Alembic particles didn't work correctly with irradiance map and motion blur;
(*) VRayProxy: Alembic particles rendered black with light cache enabled;
(*) VRayProxy: Velocity render element didn't work with Alembic hair and particles;
(*) VRayLight: Fixed an issue with spherical lights when "Use texture" was enabled;
(*) VRayLight: The options for previewing the directional parameter were not grayed out for non-rectangle lights;
(*) VRayLight: Fixed a glitch when creating dome lights;
(*) VRayLight: Incorrect rendering of non-uniformly scaled lights with directionality greater than 0.0;
(*) VRayLight: When looking through a sphere light, black parts of the geometry could appear;
(*) VRayLight: Fixed issues with dome lights with the "Lock to dome orientation" option enabled;
(*) VRayLight: Textured dome lights could appear pixelated to the camera and in reflections;
(*) Hair&Fur: Mapped scale of Hair&Fur could take the entire RAM;
(*) VRayHairFarmMod: Fixed flickering with motion blur when the hairs change the number of knots between frames;
(*) VRayHDRI: Modified bitmaps were not transferred properly to DR servers when "Transfer missing assets" was enabled;
(*) VRayHDRI: Lists all supported image formats by default;
(*) VFB: Fixed a crash when trying to apply lens effects to an image loaded from the VFB history;
(*) VFB: The HSL and color balance corrections were not saved in the 3ds Max scene;
(*) VFB: Some of the new color corrections were not taken in account when displaying corrected pixel info;
(*) VFB: The curves were not updated properly if the numerical input fields were used;
(*) VFB: HSL color correction didn't work unless there is at least one other correction enabled;
(*) V-Ray RT: Fixed mixed up materials with RailClone objects;
(*) V-Ray RT: Fixed issues with animated proxy objects;
(*) V-Ray RT: Support for VRayBumpMtl;
(*) V-Ray RT: Fixed crashes and corrupted 3ds Max window after closing ActiveShade in 3ds Max 2014 with Enhanced Menus enabled;
(*) V-Ray RT: Right-click menu in ActiveShade could be flooded with "Missing" entries;
(*) V-Ray RT: The scene translation time was counted as render time;
(*) V-Ray RT: Wrong Z-depth render element with the "invert z-depth" option enabled;
(*) V-Ray RT CPU: Fixed a crash with animated displacement;
(*) V-Ray RT CPU: Fixed incorrect results with <UDIM> tags;
(*) V-Ray RT GPU: Fixed crashes when starting rendering;
(*) V-Ray RT GPU: ForestPro did not work correctly;
(*) V-Ray RT GPU: Reflection environment and background were added randomly to a light select element;
(*) V-Ray RT GPU: Invisible lights affected the Z-Depth render element;
(*) V-Ray RT GPU: Fixed artifacts with Multi/Sub material and VRayNormalMap on ForestPro objects;
(*) V-Ray RT GPU: The "compensate camera exposure" option for the VRayLightMtl material didn't work;
(*) The "Max ray intensity" parameter could introduce color shifts;
(*) Fixed rare crashes with tiled textures and dynamic geometry when the dynamic memory limit was reached;
(*) DR: Saving of servers inside the scene file did not work;
(*) DR: Fixed multiple transfers of assets with Unicode characters;
(*) DR: Missing assets could incorrectly prevent other assets from being transferred to the render servers;
(*) VRayMetaball: Fixed a crash when a velocity render element was present in the scene;
(*) Render mask: Irradiance map was calculated even for parts of the image not covered by the mask;
(*) Embree: V-Ray failed to load when 3ds Max was started with an affinity mask set from the command prompt;
(*) Some V-Ray materials did not generate proper material IDs;
(*) Fixed crash with FumeFX render elements;
(*) Added support for alpha channel from FumeFX render elements;
(*) VRaySkinMtl: The primary reflection glossiness map didn't work, just the numeric value;
(*) VRayOCIO: The .ocio file was not read correctly if the system decimal symbol was comma;
(*) VRayLightMeter: Fixed incorrect results due to probabilistic light sampling;
Best regards,
Vlado
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