Hello guys,
We uploaded new builds with support for 3ds Max 2015. The changelog is below. We are now working on the 2.x builds for 3ds Max 2015 and I hope they will be done by the end of the week.
Build 3.00.06 (official) (5 May 2014)
==============
New features:
(*) Support for 3ds Max 2015;
(*) Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files;
Modified features:
(*) V-Ray: Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file;
(*) V-Ray RT CPU: Added lights include/exclude lists support;
(*) V-Ray RT: Implemented showing Safe Frame when rendering in a viewport;
(*) VRayProxy: Added option to render particles as points;
(*) VRayProxy: Added option to enable/disable Alembic full names support in the visibility lists;
(*) VRayProxy: Added support for hair and particles color channels from Alembic;
(*) VRayProxy: Make the "Animation offset" parameter animatable;
(*) VRayBump2Normal is now included in the V-Ray installation;
(*) VFB: Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT;
(*) VFB: The Lens Effects 3dsMax Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings;
(*) VFB: Lens effects - the default glare type changed to "From render camera";
(*) VFB: When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only;
(*) VRayVrmatMtl: Material exporter support for VRayBlendMtl;
(*) VRayVrmatMtl: Material exporter support for Checker and Falloff textures;
Bug fixes:
(*) Global subdivs multiplier should be able to go down to zero;
(*) Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: Fixed assigned materials order when rendering with multiple hair nodes and having some of them hidden;
(*) Fixed a MaxScript system exception error when cancelling the creation of a VRayLight from the V-Ray toolbar;
(*) Fixed issues with VRayLights and FumeFX with illumination map;
(*) Embree: Fixed a crash with XMesh and motion blur;
(*) DR: Rendering in DR mode with "Use local host" unchecked demanded a render node license;
(*) DR: The "Save hosts in scene" option was not always working correctly when rendering with DR through Backburner;
(*) V-Ray: Prevent raw image output, when enabled but empty path is provided;
(*) V-Ray: Reflection/Refraction trace sets' Clear button was cleaning both of the lists;
(*) V-Ray: Reflection/Refraction trace sets were not working in inclusive mode;
(*) V-Ray RT: Progressive sampler settings were not exported in .vrscene files;
(*) V-Ray RT: VRayParticleTex was not translated;
(*) V-Ray RT: Region rendering with the V-Ray VFB did not work when using V-Ray RT as production renderer;
(*) V-Ray RT: Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering;
(*) V-Ray RT: Fixed support of Material Frequency Particle Flow operator when rendering as production renderer;
(*) V-Ray RT/GPU: Lens effects source channel was incorrect when re-rendering as production renderer;
(*) VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used;
(*) VRayClipper: Fixed clipper's material channel ID appearance in MultiMatte render element;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed smoothstep output values outside the interpolation range;
(*) VRayGLSLMtl/VRayGLSLTex: Newly opened shaders were not added to the recent files history after clearing history;
(*) VRayOSLMtl/VRayOSLTex: Newly opened shaders were not added to the recent files history after clearing history;
(*) VRayOSLTex: Fixed crash when assigned to dome VRayLight;
(*) VRayProxy: Fixed crash with corrupt .vrmesh files with large number of voxels;
(*) VRayProxy: Fixed wrong rendering of multiple instances with particles/hairs;
(*) VRayProxy: Optimized loading of scene with many Alembic proxies;
(*) VRayProxy: Optimized preview voxel loading routine;
(*) VRayProxy: Skip proxy preview calculations if zero number of faces/hairs/particles is provided;
(*) VRayPtex: Changing PTex cache size had no effect on rendering, 100 MB was always used;
(*) VRayPtex: Added an option for turning off anisotropic filtering for PTex textures;
(*) VRayStereoscopic: Rendering shade map sequences could cause crashes;
(*) VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset;
(*) VRayLight: Fixed "Lock to dome orientation" option to work for nested textures;
(*) VFB: V-Ray did not write .vrimg/.exr files if "Generate preview" was enabled, and "Memory frame buffer" was turned off;
(*) VFB: The progressive sampler was not creating a raw .vrimg/.exr file;
(*) VFB: The Lens Effects were not applied to images loaded from the history;
(*) VFB: The Lens Effects were not stored in the output file;
(*) VRayExtraTex: Cloning VRayExtraTex element didn't clone the include/exclude list;
(*) VRayGLSLMtl/VRayGLSLTex: Ensure all user defined global variables are initialized to zero;
(*) VRayGLSLMtl/VRayGLSLTex: Shader source files were not shown in the Asset Tracker;
(*) VRayOSLMtl/VRayOSLTex: Shader source files were not shown in the Asset Tracker;
(*) vrimg2exr: Fixed batch conversion output names generation;
Best regards,
Vlado
We uploaded new builds with support for 3ds Max 2015. The changelog is below. We are now working on the 2.x builds for 3ds Max 2015 and I hope they will be done by the end of the week.
Build 3.00.06 (official) (5 May 2014)
==============
New features:
(*) Support for 3ds Max 2015;
(*) Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files;
Modified features:
(*) V-Ray: Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file;
(*) V-Ray RT CPU: Added lights include/exclude lists support;
(*) V-Ray RT: Implemented showing Safe Frame when rendering in a viewport;
(*) VRayProxy: Added option to render particles as points;
(*) VRayProxy: Added option to enable/disable Alembic full names support in the visibility lists;
(*) VRayProxy: Added support for hair and particles color channels from Alembic;
(*) VRayProxy: Make the "Animation offset" parameter animatable;
(*) VRayBump2Normal is now included in the V-Ray installation;
(*) VFB: Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT;
(*) VFB: The Lens Effects 3dsMax Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings;
(*) VFB: Lens effects - the default glare type changed to "From render camera";
(*) VFB: When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only;
(*) VRayVrmatMtl: Material exporter support for VRayBlendMtl;
(*) VRayVrmatMtl: Material exporter support for Checker and Falloff textures;
Bug fixes:
(*) Global subdivs multiplier should be able to go down to zero;
(*) Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: Fixed assigned materials order when rendering with multiple hair nodes and having some of them hidden;
(*) Fixed a MaxScript system exception error when cancelling the creation of a VRayLight from the V-Ray toolbar;
(*) Fixed issues with VRayLights and FumeFX with illumination map;
(*) Embree: Fixed a crash with XMesh and motion blur;
(*) DR: Rendering in DR mode with "Use local host" unchecked demanded a render node license;
(*) DR: The "Save hosts in scene" option was not always working correctly when rendering with DR through Backburner;
(*) V-Ray: Prevent raw image output, when enabled but empty path is provided;
(*) V-Ray: Reflection/Refraction trace sets' Clear button was cleaning both of the lists;
(*) V-Ray: Reflection/Refraction trace sets were not working in inclusive mode;
(*) V-Ray RT: Progressive sampler settings were not exported in .vrscene files;
(*) V-Ray RT: VRayParticleTex was not translated;
(*) V-Ray RT: Region rendering with the V-Ray VFB did not work when using V-Ray RT as production renderer;
(*) V-Ray RT: Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering;
(*) V-Ray RT: Fixed support of Material Frequency Particle Flow operator when rendering as production renderer;
(*) V-Ray RT/GPU: Lens effects source channel was incorrect when re-rendering as production renderer;
(*) VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used;
(*) VRayClipper: Fixed clipper's material channel ID appearance in MultiMatte render element;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed smoothstep output values outside the interpolation range;
(*) VRayGLSLMtl/VRayGLSLTex: Newly opened shaders were not added to the recent files history after clearing history;
(*) VRayOSLMtl/VRayOSLTex: Newly opened shaders were not added to the recent files history after clearing history;
(*) VRayOSLTex: Fixed crash when assigned to dome VRayLight;
(*) VRayProxy: Fixed crash with corrupt .vrmesh files with large number of voxels;
(*) VRayProxy: Fixed wrong rendering of multiple instances with particles/hairs;
(*) VRayProxy: Optimized loading of scene with many Alembic proxies;
(*) VRayProxy: Optimized preview voxel loading routine;
(*) VRayProxy: Skip proxy preview calculations if zero number of faces/hairs/particles is provided;
(*) VRayPtex: Changing PTex cache size had no effect on rendering, 100 MB was always used;
(*) VRayPtex: Added an option for turning off anisotropic filtering for PTex textures;
(*) VRayStereoscopic: Rendering shade map sequences could cause crashes;
(*) VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset;
(*) VRayLight: Fixed "Lock to dome orientation" option to work for nested textures;
(*) VFB: V-Ray did not write .vrimg/.exr files if "Generate preview" was enabled, and "Memory frame buffer" was turned off;
(*) VFB: The progressive sampler was not creating a raw .vrimg/.exr file;
(*) VFB: The Lens Effects were not applied to images loaded from the history;
(*) VFB: The Lens Effects were not stored in the output file;
(*) VRayExtraTex: Cloning VRayExtraTex element didn't clone the include/exclude list;
(*) VRayGLSLMtl/VRayGLSLTex: Ensure all user defined global variables are initialized to zero;
(*) VRayGLSLMtl/VRayGLSLTex: Shader source files were not shown in the Asset Tracker;
(*) VRayOSLMtl/VRayOSLTex: Shader source files were not shown in the Asset Tracker;
(*) vrimg2exr: Fixed batch conversion output names generation;
Best regards,
Vlado
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